Discover the clean raw concrete texture seamless high resolution up to 8ktexture, meticulously crafted to capture the authentic materiality of raw concrete surfaces. This tileable clean raw concrete texture seamless high resolution up to 8k exemplifies the natural composition of concrete as a composite material: a dense mineral base substrate primarily consisting of cement paste bound with aggregates such as fine sand and coarse gravel. The surface finish is clean and untreated, showcasing the porous microstructure and subtle variations in grain orientation that result from the curing and weathering processes. Pigments and oxide layers impart a muted, neutral gray tone with occasional earthy undertones, reflecting mineral impurities and natural discoloration. The texture’s rawness is preserved to provide a realistic yet versatile foundation for architectural visualizations, game environments, and product mockups requiring a modern industrial aesthetic.
Within physically based rendering (PBR) workflows, this ai texture clean raw concrete texture seamless high resolution up to 8k integrates detailed PBR maps to accurately simulate material properties. The BaseColor/Albedo channel presents the nuanced color variation and subtle mottling typical of concrete surfaces, while the Normal map conveys fine surface irregularities and micro-cracks that enhance tactile realism. The Roughness map is calibrated to represent the matte, slightly rough finish of untreated concrete, avoiding overly glossy reflections. Metallic values remain at zero, consistent with the non-metallic nature of concrete. Ambient Occlusion emphasizes shadowing in crevices and pores, heightening depth perception, and the Height/Displacement map supports realistic parallax effects suitable for close-up renders. This texture scales elegantly across large surfaces without visible seams, thanks to its seamless tileable design and up to 8k resolution, ensuring crisp detail even in expansive scenes.
Optimized for immediate use in Blender, Unity, and Unreal Engine, this tileable clean raw concrete texture seamless high resolution up to 8k enables fast iteration and integration into diverse projects. For best results, it is recommended to maintain consistent UV scale across your assets to preserve texel density and prevent distortion. Additionally, adjusting roughness levels can help tailor the surface appearance to specific lighting conditions or stylistic preferences, enhancing realism or stylization as needed. This texture’s balance of clarity, stability, and natural variation makes it an indispensable resource for realistic concrete surfaces in 3D previews and digital environments.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
