Beige Wall Beige — Wall Plaster Outdoor Beige Painted — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Beige Wall Beige — Wall Plaster Outdoor Beige Painted — PBR seamless 3D texture

IDbeige-wall-002-beige-painted-suburb-house-spikey-textured
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Beige Wall Beige texture 002 is a meticulously crafted seamless 3D texture designed to replicate the subtle complexity of painted plaster surfaces commonly found in suburban homes. This physically based material captures the essence of a man-made wall substrate composed primarily of mineral-rich plaster combined with fine aggregates and organic binders which contribute to its slightly porous yet durable finish. The beige pigment is evenly distributed within the plaster matrix producing a warm neutral tone that enhances both indoor and outdoor environments. Weathering effects are subtly implied through the normal and roughness maps reflecting natural wear and textural variations typical of plaster concrete while the surface finish maintains a soft matte appearance characteristic of brushed painted walls rather than polished or glossy surfaces.

Within the PBR workflow this texture comes complete with high-resolution 4K maps with an optional 8K upgrade for high-end rendering scenarios supporting consistent shading across real-time and offline renderers in Blender Unreal Engine and Unity. The albedo channel faithfully represents the base beige color without metallic properties while the normal map introduces realistic surface imperfections and subtle spikey texture details that enhance depth perception. Roughness maps balance the surface reflectivity providing a natural matte finish that avoids unwanted glossiness. Ambient occlusion emphasizes the crevices and grain orientation of the plaster adding nuanced shadows that reinforce the textured feel. The height map delivers accurate displacement data for enhanced parallax effects further improving realism on both close-up and wide-angle views.

This tileable and calibrated texture is optimized for modern pipelines delivering reliable results without the need for extensive manual tweaking. It ensures balanced detail and performance across diverse digital content creation software and game engines making it an excellent choice for projects requiring authentic beige plaster walls in both indoor and outdoor settings. For best results it is recommended to adjust the UV scale carefully to maintain natural grain proportions and fine-tune roughness values depending on lighting conditions to achieve the desired weathered yet clean appearance. This versatile texture is ideal for adding subtle realism to architectural visualizations suburban house exteriors or interior wall surfaces where a high-quality plaster concrete look is essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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