Seamless Concrete PBR Texture — Top-down Pedestrian Park Pathway Made Cool Neutral Stone free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Concrete PBR Texture — Top-down Pedestrian Park Pathway Made Cool Neutral Stone

Texture Info

IDseamless-concrete-pbr-texture-top-down-pedestrian-park-pathway-made-cool-neutral-stone
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This seamless Concrete PBR texture is generated from the following creative prompt: "Отлично — сделал промт жёстче и точнее: убираю бежевые/тёплые оттенки, уточняю, где должен быть узор и как он выглядеть. Ниже — 3 варианта + негативный промт и практичные настройки.

# Подробный (русский, для генераторов текстур)

Seamless top-down texture of a pedestrian park pathway made of cool, neutral stone gray (без бежевого — cool neutral gray, e.g. hex #9EA7AA) tiles. Repeating grid of **large octagonal tiles** connected at corners by **small square tiles rotated 45° (diamond-shaped)**.
**Large octagons:** recessed/engraved medallion — **16-point sharp starburst** (заострённые лучи, треугольные пики, мелкие звёздочки/полигоны между лучами), тонкие чёткие гравировочные канавки, высокая детализация, острые края.
**Малые ромбы:** центр каждого ромба — **уменьшённая звёздная медаль** (8-точечная/маленькая звёздочка), также чётко выгравированная, чтобы узор повторялся и на маленьких плитках.
Материал — реалистичный камень PBR: мелкая зернистость, лёгкая пыль в швах и по канавкам, едва заметные сколы по краям, тонкие цементные швы. Натуральное рассеянное уличное освещение, ортографический верхний ракурс, **seamless / tileable**, высокая детализация.

# One-line для Unity PBR / StableDiffusion (англ., короткий)

Seamless top-down PBR texture of cool neutral stone gray octagonal tiles with engraved 16-point sharp starburst medallions, connected by 45° diamond tiles with small 8-point star medallions; crisp engravings, shallow

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.