Seamless Concrete 029 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 029 by Textures – PBR 3D Texture (8K ready)

IDconcrete-029-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 029 by Textures is a meticulously crafted PBR 3D texture that faithfully represents the intricate composition and surface qualities of cast concrete a composite material primarily composed of mineral aggregates bonded together by cementitious binders. This texture captures the complex interplay between fine and coarse aggregates embedded within the concrete matrix showcasing the natural gray base color typical of concrete surfaces. The finish is matte with subtle roughness reflecting the inherent porosity and micro-variations resulting from curing and environmental weathering. Oxide layers and mineral deposits subtly influence the base color channel adding authentic tonal variation while the normal map reveals fine grain orientation and shallow surface irregularities characteristic of cast concrete exposed to outdoor conditions. The ambient occlusion channel enhances the perception of depth around pores and small crevices lending realistic shadowing that emphasizes the uneven texture of the surface.

In addition the roughness channel accurately simulates concrete’s non-reflective and diffuse qualities balancing between smoother patches and coarser weathered areas to ensure realistic light interaction. The height or displacement map defines minute surface undulations and subtle bumps providing extra dimensionality that is ideal for close-up renders requiring photorealism. As expected for an inorganic material the metallic channel is unused or set to zero consistent with concrete’s non-metallic nature. Designed for seamless tiling this texture avoids visible repetition across large surfaces ensuring consistent shading and realistic material response under physically based rendering workflows. Its high-resolution output up to 8K guarantees crisp detail and clarity on large-scale models or detailed close views.

Seamless Concrete 029 is fully optimized for integration with modern 3D rendering engines such as Blender Unreal Engine and Unity. It works seamlessly with Blender’s Principled BSDF shader by providing well-matched base color (albedo) roughness normal ambient occlusion and height maps for accurate material representation. Within Unreal Engine the texture channels plug directly into Base Color Roughness Normal and AO inputs while in Unity’s URP and HDRP pipelines it connects efficiently to the Lit shader for realistic rendering. For best results maintain a consistent UV texel density to preserve the perceived scale of the concrete surface. Additionally combining the normal map with the height or parallax map can enhance depth perception on complex geometries without significantly impacting performance. Import the base color texture as sRGB to retain accurate color fidelity and set all data-driven maps—roughness normal ambient occlusion and height—to Non-Color for precise shading behavior. This approach ensures that the concrete material behaves consistently and realistically across different rendering engines providing a versatile foundation for high-quality architectural visualization game environments or VR projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.