This high resolution raw concrete texture seamless high resolution up to 8k captures the authentic materiality of untreated concrete surfaces with exceptional clarity and detail. The base substrate is a dense mineral composite consisting primarily of cement binder, fine aggregates such as sand and gravel, and trace mineral fibers that contribute to the texture’s subtle grain orientation. Its natural porosity and slight weathering effects are visible through micro-cracks, pits, and uneven surface roughness, while the finish remains matte and raw without polishing or sealing. Pigments and oxide layers impart soft gray tonal variations, highlighting the concrete’s inherent mineral complexity and natural aging processes. This rich material composition is expertly represented across PBR channels: the BaseColor/Albedo channel reveals nuanced color shifts and mottling, the Normal map conveys fine surface imperfections and aggregate relief, Roughness variations simulate the tactile porous quality, Metallic remains minimal to none reflecting concrete’s non-metallic nature, Ambient Occlusion enhances shadow depth in crevices, and Height/Displacement maps emphasize subtle surface undulations and cracks.
Designed for modern 3D workflows, this seamless high resolution raw concrete texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, ensuring full compatibility and ease of integration with minimal setup. The ultra-high resolution up to 8k allows for crisp detail retention even when applied to large UV islands or expansive architectural visualizations. This texture is ideal for a wide range of applications including architectural visualization, detailed game environments, product mockups, and interior staging, where realism and material authenticity are essential. Its seamless tiling capability ensures smooth repetition without visible seams, making it versatile for large-scale surfaces and complex geometry.
To maximize the visual impact of this tileable high resolution raw concrete texture seamless high resolution up to 8k, a practical tip is to carefully adjust the roughness channel intensity to suit your scene’s lighting conditions. Lower roughness values will simulate a slightly damp or sealed surface, while higher values emphasize the raw, matte finish typical of untreated concrete. Additionally, tweaking the UV scale can help maintain consistent detail density across different asset sizes, ensuring the texture remains grounded and believable within your scene. Adding this AI texture high resolution raw concrete texture seamless high resolution up to 8k to your material library provides a reliable, high-quality asset that speeds up iteration and enhances realism in any 3D project requiring authentic concrete surfaces.
This high resolution raw concrete texture offers seamless integration with concrete textures up to 8k resolution, providing a detailed 3D preview for accurate PBR material representation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
