High Resolution Raw Concrete Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — High Resolution Raw Concrete Texture Seamless

IDhigh-resolution-raw-concrete-texture-seamless
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high resolution raw concrete texture seamless high resolution up to 8ktexture authentically captures the materiality of untreated concrete surfaces with remarkable clarity and detail. The base substrate is a dense mineral composite primarily made of cement binder combined with fine aggregates such as sand and gravel augmented by trace mineral fibers that influence the subtle grain orientation across the surface. Natural porosity and slight weathering effects are clearly visible through micro-cracks pits and uneven surface roughness while the finish remains matte and raw without any polishing or sealing. Pigments and oxide layers impart soft gray tonal variations that highlight the concrete’s inherent mineral complexity and natural aging processes providing a visually rich and tactilely believable surface ideal for realistic concrete textures.

Across the PBR channels this tileable high resolution raw concrete texture seamless high resolution up to 8k excels in conveying authentic material characteristics. The BaseColor/Albedo channel reveals nuanced color shifts and mottling that reflect the mineral diversity while the Normal map captures fine surface imperfections and aggregate relief. Roughness variations simulate the porous tactile quality typical of raw concrete with minimal Metallic values consistent with concrete’s non-metallic nature. Ambient Occlusion enhances depth perception in crevices and cracks and Height/Displacement maps emphasize subtle undulations and weathering details. Optimized for modern 3D workflows this seamless high resolution raw concrete texture seamless high resolution up to 8ktexture is fully compatible with Blender Unreal Engine and Unity supporting ultra-high resolution up to 8k for crisp detail retention on large UV islands and expansive architectural surfaces.

Designed to ensure smooth repetition without visible seams this ai texture high resolution raw concrete texture seamless high resolution up to 8k is perfect for architectural visualization detailed game environments product mockups and interior staging where material authenticity and realism are paramount. To maximize visual impact adjust the roughness channel intensity to match your scene’s lighting and desired surface condition—lower roughness simulates a slightly damp or sealed finish while higher values emphasize the raw matte texture of untreated concrete. Additionally carefully scaling UV coordinates maintains consistent detail density across assets ensuring the texture remains grounded and believable regardless of geometry size. Integrating this seamless high resolution raw concrete texture seamless high resolution up to 8k into your material library enhances realism and speeds up iteration in any 3D project requiring authentic concrete surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.