Fiber Reinforced Concrete Subtle Fibers free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fiber Reinforced Concrete Subtle Fibers

IDfiber-reinforced-concrete-subtle-fibers
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The fiber reinforced concrete subtle fibers texture represents an expertly crafted material designed to replicate the intricate composition of modern fiber reinforced concrete surfaces. This texture captures the complex blend of a cementitious mineral base substrate combined with embedded synthetic or steel fibers that serve as reinforcement. The fibers are subtly dispersed throughout the material providing tensile strength and crack resistance while remaining visually understated. The concrete matrix exhibits a natural gray tone with slight variations caused by mineral pigments and oxide layers reflecting typical cement hydration and curing effects. The surface finish is moderately rough with a fine slightly porous appearance highlighting the micro-aggregate grains and subtle fiber inclusions that define the material’s structural integrity and tactile quality over time including light weathering and wear patterns typical of concrete exposed to environmental conditions.

Rendered through a complete PBR workflow this tileable fiber reinforced concrete subtle fibers texture includes high-resolution maps up to 8K that ensure exceptional clarity and realism. The BaseColor/Albedo map faithfully conveys the natural gray hues and subtle color shifts of the concrete substrate while the Normal map emphasizes the fine-grained surface relief and fiber contours without exaggeration. The Roughness channel balances surface reflectivity simulating the matte slightly coarse finish typical of fiber-reinforced concrete. The Metallic map is minimal or neutral consistent with the non-metallic nature of concrete while Ambient Occlusion enhances depth perception by accentuating crevices and fiber intersections. Height/Displacement maps deliver realistic surface topology enabling enhanced tactile realism especially in close-up 3D visualizations. These maps are optimized for seamless repetition avoiding visible seams or distortions across large surfaces making this texture ideal for architectural visualizations game environments and product renderings.

Specifically designed for compatibility with leading 3D software such as Blender Unreal Engine and Unity this seamless fiber reinforced concrete subtle fibers ai texture integrates smoothly into diverse projects. To maximize realism when applying the texture it is recommended to maintain consistent UV scaling across your models to prevent pattern stretching and to fine-tune the roughness parameters to suit your lighting setup. Additionally adjusting the height or displacement maps can significantly enhance the perceived depth and tactile detail bringing out the subtle fiber reinforcement patterns that characterize this material. This careful balance of detail and subtlety ensures that your concrete surfaces achieve a natural and authentic look elevating the overall quality and believability of your 3D scenes.

The AI texture for fiber reinforced concrete incorporates subtle fibers that enhance the concrete textures' realism providing an accurate 3D preview of its PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.