Concrete Floor — Deteriorated Timeworn Floor Flat Concrete Cracked — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Floor — Deteriorated Timeworn Floor Flat Concrete Cracked — PBR seamless 3D texture

IDhangar-concrete-floor-rough-scratched-flat-concrete-cracked-damaged
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a deteriorated timeworn concrete floor optimized for modern pipelines and designed specifically for indoor man-made environments such as hangar concrete floors. The base material reflects the mineral-rich composition of cement—a mixture of finely ground mineral binders combined with aggregates like sand and gravel bonded through calcium silicate hydrates. The surface exhibits natural wear patterns including rough cracked chipped and scuffed areas typical of heavily used flat cemented floors. Weathering is evident through subtle porosity changes and plastered battered patches conveying authentic aging and mechanical damage. Colorants manifest as muted gray tones with oxide layers contributing to slight discolorations and stains enhancing realism in both albedo and roughness channels.

Physically based rendering (PBR) maps included in this package cover albedo normal roughness ambient occlusion (AO) and height/displacement allowing accurate simulation of surface detail and material response under varied lighting conditions. The albedo channel captures the concrete’s base color and pigment variations while the normal map encodes fine cracks chips and surface texture depth. Roughness values are carefully balanced to replicate the worn and scuffed finish—areas of polished wear contrasting with coarser rougher patches. Ambient occlusion highlights crevices and cracks adding depth perception and height maps provide detailed displacement data to enhance parallax effects in real-time and offline renderers. Metallic values are negligible consistent with concrete’s non-metallic nature.

Available in 4K resolution with an optional 8K upgrade this texture is fully tileable and optimized for use in Blender Unreal Engine and Unity ensuring reliable performance without manual tweaking. The material employs a metal/rough workflow calibrated for consistent shading across various digital content creation software and game engines. For practical use adjusting UV scale to match the real-world dimensions of the floor surface is recommended to maintain texture fidelity and avoid repetition artifacts. Fine-tuning roughness can further enhance the perception of surface aging making scuffed and chipped details more pronounced under dynamic lighting.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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