Concrete Wall — Wall Concrete Concrete Plaster Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Wall — Wall Concrete Concrete Plaster Outdoor — PBR seamless 3D texture

IDconcrete-wall-003-worn-painted-discolored-dirty-yellow-white
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This concrete wall 003 texture is a seamless physically based 3D material designed to replicate the complex composition and weathered appearance of outdoor plaster concrete surfaces. At its core the material emulates a man-made substrate primarily composed of mineral aggregates bound by cementitious adhesives with fine sand and small gravel particles contributing to its rough porous structure. The surface finish reflects a naturally worn and painted exterior exhibiting subtle discolorations ranging from white and yellow hues to dirt and grime accumulations along with weathered effects such as cracks chips and scratches. These details are carefully captured to convey authentic aging and environmental exposure typically found on outdoor concrete walls and plaster facades.

Each PBR channel is meticulously crafted to enhance realism and ensure accurate shading across modern DCCs and game engines like Blender Unreal Engine and Unity. The Albedo/BaseColor map presents the subtle color variations and pigment deposits highlighting painted and discolored regions without losing the natural concrete tone. The Normal map encodes fine surface irregularities such as cracks chips and roughness variations providing depth without geometry changes. Roughness is balanced to reflect the worn and weathered finish allowing light to scatter realistically over rough and smooth patches. Ambient Occlusion emphasizes crevices and chipped areas enhancing contrast and depth perception. Height and displacement maps capture the uneven plaster and concrete surface topography making the material ideal for parallax or tessellation effects in high-end renderers. An optional 8K resolution is available for ultra-detailed visualization complementing the default 4K textures to suit various performance needs.

This texture is optimized for the metal/rough workflow and supports consistent shading in both real-time engines and offline renderers ensuring reliability without manual tweaking. It delivers balanced detail and performance making it suitable for applications requiring realistic representation of concrete and plaster walls exposed to outdoor conditions. For best results adjusting the UV scale to match architectural proportions and fine-tuning roughness values can help emphasize weathered versus painted areas while leveraging the height map with parallax or tessellation will greatly enhance surface depth and realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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