Grey Plaster — Grey Uneven Plaster Uneven Plaster Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Grey Plaster — Grey Uneven Plaster Uneven Plaster Outdoor — PBR seamless 3D texture

IDgrey-plaster-03-rough-grey-uneven-plaster-outdoor-indoor
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents grey plaster 03 a classic man-made material commonly found on both indoor and outdoor surfaces such as walls and floors. The base substrate is a mineral-rich plaster concrete typically composed of finely ground aggregates mixed with binders like cement or lime-based adhesives. Its uneven texture results from coarse grain orientation and natural porosity combined with subtle weathering effects including accumulated dirt and wear. The surface finish exhibits a matte rough quality with slight irregularities and imperfections that enhance its authenticity and tactile feel. The grey coloration derives from mineral pigments and oxide layers embedded within the plaster matrix providing a neutral balanced tone that adapts well to various architectural settings.

Physically based rendering (PBR) maps included with this texture—albedo normal roughness ambient occlusion (AO) and height—accurately simulate the material’s complex characteristics. The Albedo channel conveys the base color and subtle variations of the grey plaster reflecting its mineral content and dirt accumulations. The Normal map captures fine surface undulations and the uneven grain pattern giving realistic depth to the otherwise flat substrate. Roughness defines the non-reflective matte finish typical of plaster concrete while the AO map enhances shadowing in crevices and pores. Height information supports displacement and parallax effects emphasizing the texture’s depth and irregularities for increased realism. Metallic values are minimal consistent with the non-metallic nature of plaster ensuring physically accurate shading across rendering engines.

Offered in 4K resolution with an optional 8K upgrade this tileable grey plaster texture is optimized for use in modern digital content creation pipelines including Blender Unreal Engine and Unity. Its balanced detail and performance allow seamless integration into real-time and offline renderers delivering reliable results without the need for manual tweaking. For best results it’s recommended to adjust the UV scale to maintain natural proportions and fine-tune roughness levels to match environmental lighting conditions. Utilizing the height map for subtle parallax displacement can significantly enhance the tactile impression of uneven plaster surfaces in close-up views particularly for architectural visualizations or game environments demanding high realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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