Scuffed Wall Plastering — Wall Plastering Coarse Plasterconcrete Industrial Weathered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Scuffed Wall Plastering — Wall Plastering Coarse Plasterconcrete Industrial Weathered — PBR seamless 3D texture

IDplastered-wall-05-rough-scratched-gray-plaster-plastered-concrete
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This plastered wall 05 texture showcases a coarse rough and scuffed plasterconcrete surface that captures the essence of an industrial weathered outdoor wall. The base substrate consists of a mineral-rich plaster composite reinforced with fine aggregates and subtle fibrous elements creating a dense yet porous matrix. This combination lends the plaster concrete its distinctive bumpy and scratched texture reflecting natural wear and environmental scuffing over time. The gray color palette is achieved through carefully blended pigments and layered oxide compounds resulting in muted industrial tones that enhance the realism and tactile quality expected in modern architectural and game environments.

Designed as a seamless physically based rendering (PBR) 3D texture this material includes high-resolution 4K maps with an optional 8K upgrade for ultra-detailed visualization. The PBR channels—Albedo (BaseColor) Normal Roughness Ambient Occlusion and Height—accurately replicate the surface variations and material characteristics of plastered walls. The Albedo map captures subtle gray pigment distribution and natural discoloration while the Normal map emphasizes the plaster's coarse grain scratches and bumpy irregularities. The Roughness channel controls the matte finish simulating the weathered and scuffed patches typical of outdoor plaster concrete. Height and Ambient Occlusion maps add realistic depth and shadowing accentuating the uneven plaster surface and ensuring consistent shading across rendering engines.

Optimized for seamless tiling and compatibility with Blender Unreal Engine and Unity this plaster concrete texture supports the metal/rough workflow for reliable physically accurate results without extra manual adjustments. Its balance between detail and performance makes it versatile for both real-time game engines and offline rendering applications. For best results consider adjusting the UV scale to highlight the coarse plaster grain and roughness variations and fine-tune the roughness map to control surface wear intensity. Available in flexible PNG and EXR formats this plastered wall 05 seamless 3D texture is an excellent choice for industrial and outdoor scene projects requiring authentic weathered plaster concrete finishes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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