Concrete Pavers — Interlocking Pavers Pavement Pavers Pavement Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Pavers — Interlocking Pavers Pavement Pavers Pavement Outdoor — PBR seamless 3D texture

IDconcrete-pavers-interlocking-pavers-pavement-outdoor-interlocking-bricks-concret
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This concrete pavers seamless 3D texture is a physically based tileable material designed for realistic outdoor pavement and interlocking brick surfaces. Its composition reflects the typical mineral-rich concrete substrate combining cementitious binders with coarse and fine aggregates to emulate precast and stamped concrete finishes. The texture captures the natural porosity and slight surface wear that concrete pavers experience over time with subtle variations in grain orientation and embedded fine sand particles enhancing authenticity. Carefully calibrated pigments and oxide layers provide the characteristic muted gray tones with occasional earthy hints typical of patterned concrete sidewalks and floors while the surface finish balances a slightly rough brushed look to convey natural weathering without excessive gloss or polish.

The PBR workflow is fully represented across all maps: the Albedo (BaseColor) channel displays the base pigment and subtle color variations while the Normal map encodes fine surface details such as the interlocking edges and worn concrete grain. The Roughness channel controls the matte finish typical of outdoor pavement ensuring realistic light scattering and minimal specular highlights and the Metallic map remains near zero reflecting the non-metallic nature of concrete. Ambient Occlusion enhances shadowing in crevices and between pavers adding depth to the patterned layout. The Height map provides accurate parallax or displacement data capturing the slight elevation differences between individual bricks and the textured concrete surface for enhanced realism in real-time engines or offline rendering.

Optimized for high-end use cases this texture is available in 4K resolution with an optional 8K version ensuring sharp detail across diverse digital content creation pipelines. It integrates seamlessly with Blender Unreal Engine and Unity delivering consistent shading results without manual tweaking whether used for outdoor pavement sidewalks floors or man-made concrete structures. The material supports the metal/rough workflow with calibrations tailored to maintain visual fidelity across real-time and offline renderers balancing detail and performance across game engines and DCC software.

For practical application it is recommended to adjust the UV scale to match the typical dimensions of interlocking pavers ensuring the pattern aligns naturally with scene geometry. Additionally tuning the roughness slightly higher can simulate aged or weathered stamped concrete while leveraging the Height map enhances depth perception when using displacement or parallax effects making this concrete pavers texture a versatile and reliable solution for realistic pavement and outdoor surfaces in modern 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.