The worn raw concrete texture seamless high resolution up to 8k captures the authentic appearance of aged, unpolished concrete surfaces, showcasing the intricate mineral composition and weathered characteristics inherent to this material. Comprising primarily of a cementitious base substrate blended with fine aggregates such as sand and gravel, this texture reflects the natural porosity and micro-cracks formed through prolonged exposure to environmental elements. The surface finish remains matte and rough, with subtle variations caused by mineral deposits and oxidation processes, which are faithfully represented in the texture’s detailed albedo channel. Pigments from oxide layers impart a muted gray tone with sporadic warmer hues, accurately simulating real-world color variation found in worn concrete.
This tileable worn raw concrete texture seamless high resolution up to 8k is generated using advanced AI workflows that balance crisp minute detail with controlled noise, ensuring a natural, believable look without artificial sharpness. The PBR maps are carefully crafted to reflect the material’s physical properties: the BaseColor/Albedo channel displays realistic color gradations and subtle stains; the Normal map captures the uneven grain orientation and surface roughness; Roughness channels provide accurate variations between smoother patches and coarser, weathered areas; Metallic remains minimal as concrete is non-metallic; Ambient Occlusion highlights crevices and recessed features enhancing depth perception; Height/Displacement maps convey surface irregularities and micro-relief essential for convincing parallax effects in 3D renders.
Optimized for modern 3D pipelines, this seamless worn raw concrete texture high resolution up to 8k integrates smoothly into popular platforms such as Blender, Unity, and Unreal Engine. It maintains clarity and cohesion even when applied to large UV islands, making it ideal for real-time scenes, cinematic renders, level dressing, and detailed material studies. For best results, adjust UV scale carefully to avoid repetitive patterns and combine with subtle ambient occlusion and a light normal map pass to enhance surface breakup without overemphasizing noise. This texture’s high fidelity and seamless tiling capabilities support diverse creative workflows requiring reliable, predictable, and repeatable outcomes in concrete texture applications.
This AI-generated worn raw concrete texture offers a seamless, high-resolution up to 8k surface ideal for realistic concrete textures with a detailed PBR appearance and a 3D preview for precise material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
