Plastered Exterior Worn — Scratched Plaster Plastered Worn Chipped Wall — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Plastered Exterior Worn — Scratched Plaster Plastered Worn Chipped Wall — PBR seamless 3D texture

IDplastered-wall-rough-concrete-discolored-damaged-scratched-plaster
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This plastered exterior worn texture presents a highly realistic depiction of a weathered and chipped plastered wall capturing the complex materiality of traditional plaster compositions. The base substrate predominantly consists of mineral and ceramic particles bonded by calcium-based binders which form a durable yet porous matrix. Fine aggregates such as sand and mineral grains are embedded throughout contributing to the wall’s rough uneven surface. Over time prolonged exposure to environmental factors causes natural discoloration surface abrasion and subtle scratches revealing multiple pigment layers that range from off-white to muted gray tones. These characteristics combined with the chipped and fragmented plaster edges create a convincingly aged exterior finish with a matte slightly coarse texture that mirrors authentic wear and tear on concrete and plaster surfaces.

Designed as a physically based seamless 3D texture optimized for modern digital workflows this material supports up to 8K resolution detail ensuring exceptional clarity in both real-time and offline rendering environments such as Blender Unreal Engine and Unity. The comprehensive PBR texture set includes essential maps: Albedo/BaseColor captures the subtle discoloration and pigmentation variations; Normal maps encode intricate surface details like scratches and roughness; Roughness maps define the range from matte to faintly glossy areas shaped by wear patterns; Ambient Occlusion enhances natural shadowing in crevices and chips; and Height/Displacement maps simulate depth and surface irregularities critical for realistic parallax effects. The texture is tileable and carefully balanced to maintain consistent shading across diverse lighting conditions making it suitable for exterior architectural visualizations game environments and detailed 3D scenes.

Available in versatile PNG and EXR formats this plastered wall texture eliminates the need for extensive manual adjustments while offering flexibility for various pipeline requirements. For best results it is recommended to adjust the UV scale appropriately to match large exterior surfaces and to fine-tune the roughness values subtly to emphasize the degree of wear depending on ambient lighting. This approach ensures the material’s rough damaged and scratched qualities come through vividly enhancing realism in any scene where authentic plastered exterior walls are required.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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