Matte Raw Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Raw Concrete Texture Seamless

Texture Info

IDmatte-raw-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Matte Raw Concrete Texture Seamless high resolution up to 8k, an expertly crafted tileable texture designed to replicate the authentic look and feel of raw concrete surfaces. This texture captures the inherent composition of concrete as a mineral-based composite material, consisting primarily of cement binders mixed with coarse aggregates like gravel and fine aggregates such as sand. The matte finish highlights the porous, unpolished nature of raw concrete, revealing subtle micro-roughness and weathering effects that are typical in untreated concrete surfaces. Its coloration reflects natural oxide layers and mineral pigments, resulting in varied gray tones with slight earthy undertones that enhance realism in any 3D project.

In terms of PBR workflow, this texture excels by providing detailed BaseColor maps that showcase the nuanced pigmentation and subtle discolorations found in raw concrete. The Normal channel emphasizes the fine grain orientation and surface irregularities, bringing depth and tactile quality without appearing overly sharp. Roughness maps convey the matte finish by simulating the diffuse light scattering on the porous surface, while the Metallic channel remains minimal as concrete is a non-metallic material. Ambient Occlusion enhances shadows in crevices and pores, adding structural consistency, and the Height/Displacement maps accentuate surface breakup and imperfections for greater dimensionality. All maps are available in seamless tileable formats, making it effortless to cover expansive areas without visible repetition or seams.

With resolutions up to 8k, this texture ensures exceptional detail and clarity suitable for high-end archviz, game environments, product mockups, and interior staging workflows. It integrates seamlessly with Blender, Unreal Engine, and Unity, supporting fast iteration cycles and high-fidelity previews thanks to optimized AI-driven generation focused on micro-detail preservation. For best results, slightly adjust the UV scale to match your scene’s scale and combine this matte raw concrete texture seamless high resolution up to 8k with subtle ambient occlusion and a light normal pass to enrich surface breakup while maintaining a natural, convincing appearance. This texture is an indispensable addition to any material library aiming for production-ready concrete textures with seamless tiling and impressive 3D preview compatibility.

The tileable matte raw concrete texture seamless high resolution up to 8k provides an AI texture solution that ensures a consistent, realistic PBR appearance with seamless matte raw concrete texture seamless high resolution up to 8k quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.