Shiny Raw Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Raw Concrete Texture Seamless

Texture Info

IDshiny-raw-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This shiny raw concrete texture seamless high resolution up to 8k offers an authentic and highly detailed representation of concrete’s natural materiality, ideal for photorealistic 3D preview and rendering projects. The base substrate is mineral-rich, primarily composed of cementitious binders intricately combined with fine aggregates such as sand and crushed stone. This composition creates a subtle grain orientation and natural roughness that is clearly visible beneath the polished surface. The texture’s surface finish is distinctly glossy, revealing microfractures and fine pores that reflect the real-world curing and weathering processes of raw concrete. Coloration emerges from embedded natural oxide layers and mineral pigments, delivering a nuanced palette blending cool grays with warm undertones that bring depth and realism to the BaseColor (Albedo) channel.

In terms of PBR channel composition, this tileable shiny raw concrete texture seamless high resolution up to 8k excels in accuracy and physical realism. The Normal map highlights micro-surface irregularities and the subtle relief caused by aggregate grains, enhancing tactile detail. The Roughness channel skillfully captures the polished yet imperfect surface finish, allowing for controlled specular reflections that contribute to the texture’s characteristic shine. The Metallic channel remains near zero, reflecting the non-metallic nature of concrete, while Ambient Occlusion enhances depth perception by emphasizing crevices and surface intricacies. Height or Displacement maps are finely calibrated to simulate surface undulations, which improves realism in parallax or displacement workflows. This careful channel composition ensures the texture scales seamlessly across large surfaces without visible tiling artifacts.

Optimized for use in Blender, Unreal Engine, and Unity, this high resolution up to 8k shiny raw concrete texture seamless is designed for professional archviz, game environments, product mockups, and interior staging. The impressive resolution supports close-up views as well as expansive architectural surfaces, maintaining exceptional clarity and detail. For optimal results, adjusting the roughness intensity based on your scene’s lighting setup and scaling UV coordinates appropriately will preserve texture fidelity and avoid repetition artifacts, ensuring the material remains grounded and believable within any digital environment or 3D preview.

This ai texture features a seamless shiny raw concrete texture seamless high resolution up to 8k, showcasing detailed concrete textures with a realistic PBR appearance and a shiny raw concrete texture seamless high resolution up to 8ktexture finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.