This rough plasterbrick 05 texture presents a finely detailed grey flat surface that mimics the natural composition of plaster concrete commonly found in man-made outdoor walls and floors. The base material is mineral-rich plaster combined with fine aggregates and binders creating a porous yet durable substrate. Its surface finish is matte and unpolished showcasing subtle irregularities and grain orientation that contribute to an authentic roughness. The color tone is a balanced mid-grey achieved through mineral oxide pigments that provide a consistent and weathered appearance without artificial gloss or shine. This physically based rough plasterbrick surface captures the natural wear and micro-variations typical of exterior construction materials exposed to the elements making it ideal for realistic 3D environments.
In this seamless 3D texture the PBR maps have been carefully crafted to accurately represent the material’s physical properties. The Albedo channel provides the baseColor with subtle color variation and realistic pigment dispersion. The Normal map enhances the perception of surface depth by simulating the microstructure and rough grain of plaster concrete. Roughness values are finely tuned to reflect the uneven matte finish characteristic of rough plasterbrick ensuring believable light scattering without sharp reflections. The Ambient Occlusion (AO) map adds soft shadowing into crevices and pores while the Height map supports parallax and displacement effects to emphasize the flat yet textured surface. As this is a non-metallic man-made material the Metallic channel is set to zero reinforcing its organic plaster-based nature.
Optimized for modern pipelines this tileable texture is available in 4K resolution with an optional 8K version for high-end projects requiring exceptional detail. It integrates seamlessly with popular 3D software and engines such as Blender Unreal Engine and Unity supporting metal/rough workflows for consistent shading in both real-time and offline renderers. The texture balances detail and performance delivering reliable results across digital content creation suites and game engines without the need for manual tweaking. To achieve the best visual fidelity it is recommended to carefully adjust the UV scale to maintain the natural roughness and avoid repetitive patterns and to slightly fine-tune the roughness map to suit specific lighting conditions or surface wear levels.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.