Rough Grey Flat — Rough Plasterbrick Rough Albedo Normal Roughness — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Grey Flat — Rough Plasterbrick Rough Albedo Normal Roughness — PBR seamless 3D texture

IDrough-plasterbrick-05-rough-grey-flat-even-plaster-concrete-man-made
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This rough plasterbrick 05 texture presents a finely detailed grey flat surface that mimics the natural composition of plaster concrete commonly found in man-made outdoor walls and floors. The base material is mineral-rich plaster combined with fine aggregates and binders creating a porous yet durable substrate. Its surface finish is matte and unpolished showcasing subtle irregularities and grain orientation that contribute to an authentic roughness. The color tone is a balanced mid-grey achieved through mineral oxide pigments that provide a consistent and weathered appearance without artificial gloss or shine. This physically based rough plasterbrick surface captures the natural wear and micro-variations typical of exterior construction materials exposed to the elements making it ideal for realistic 3D environments.

In this seamless 3D texture the PBR maps have been carefully crafted to accurately represent the material’s physical properties. The Albedo channel provides the baseColor with subtle color variation and realistic pigment dispersion. The Normal map enhances the perception of surface depth by simulating the microstructure and rough grain of plaster concrete. Roughness values are finely tuned to reflect the uneven matte finish characteristic of rough plasterbrick ensuring believable light scattering without sharp reflections. The Ambient Occlusion (AO) map adds soft shadowing into crevices and pores while the Height map supports parallax and displacement effects to emphasize the flat yet textured surface. As this is a non-metallic man-made material the Metallic channel is set to zero reinforcing its organic plaster-based nature.

Optimized for modern pipelines this tileable texture is available in 4K resolution with an optional 8K version for high-end projects requiring exceptional detail. It integrates seamlessly with popular 3D software and engines such as Blender Unreal Engine and Unity supporting metal/rough workflows for consistent shading in both real-time and offline renderers. The texture balances detail and performance delivering reliable results across digital content creation suites and game engines without the need for manual tweaking. To achieve the best visual fidelity it is recommended to carefully adjust the UV scale to maintain the natural roughness and avoid repetitive patterns and to slightly fine-tune the roughness map to suit specific lighting conditions or surface wear levels.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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