Coarse Raw Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Raw Concrete Texture Seamless

Texture Info

IDcoarse-raw-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This coarse raw concrete texture seamless high resolution up to 8ktexture captures the authentic materiality of untreated concrete surfaces, characterized by a mineral-rich base substrate composed primarily of cementitious binders combined with aggregates such as crushed stone, sand grains, and fine gravel. The texture reflects the natural porosity and irregular grain orientation typical of raw concrete, including subtle micro-cracks and weathering effects developed over time. The surface finish is matte and slightly rough, emulating the unpolished, brushed appearance often seen in architectural concrete, with muted gray tones enhanced by subtle oxide-based colorants that create natural variations in hue and depth. This careful composition produces a believable and tactile visual impression essential for realistic 3D rendering and visualization workflows.

In terms of PBR channels, the BaseColor/Albedo map conveys the nuanced gray palette with fine pigment variations, while the Normal map effectively simulates the coarse texture’s uneven surface and micro-relief, adding depth without excessive displacement. The Roughness channel balances smooth and rough areas to reflect the matte finish accurately, whereas the Metallic channel remains near zero, consistent with concrete’s non-metallic nature. Ambient Occlusion enhances shadowing in crevices and pores, increasing realism, and the Height/Displacement map provides subtle elevation changes corresponding to surface imperfections and aggregate protrusions. This detailed channel setup ensures a highly realistic material response under varied lighting conditions.

Generated with advanced AI workflows, this tileable coarse raw concrete texture seamless high resolution up to 8k is optimized for large-scale applications, scaling elegantly across expansive surfaces without visible seams, making it ideal for architectural visualization, environment art, concept prototyping, and quick look-dev. Its high resolution up to 8k guarantees crisp detail retention even in close-up 3D preview scenarios, supporting seamless integration into Blender, Unreal Engine, and Unity projects. For best results, it is recommended to maintain consistent texel density across all assets and adjust UV scale carefully to avoid stretching. Additionally, fine-tuning roughness values can help tailor the concrete’s reflectivity to match specific environmental conditions, enhancing visual authenticity and accelerating your material creation workflows.

The AI-generated seamless coarse raw concrete texture offers a high-resolution, up to 8K quality representation that accurately captures the material's PBR characteristics for realistic concrete textures in various applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.