Stained Concrete Mottled Color free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stained Concrete Mottled Color

IDstained-concrete-mottled-color
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The stained concrete mottled color texture represents a finely crafted material asset within the concrete textures category designed to bring authentic surface detail and depth to your 3D projects. This texture simulates a mineral-based concrete substrate composed of cement binders combined with aggregates such as sand and small gravel which give the surface its characteristic mottled appearance. The staining effect arises from subtle oxide pigment deposits and weathered discolorations that interact naturally with the porous surface replicating years of exposure and environmental impact. The finish is a semi-rough slightly brushed surface that reveals the interplay of light and shadow across its uneven grain enhancing realism without appearing overly polished or artificial.

In the PBR workflow the basecolor or albedo map captures the rich varied hues of the stained concrete mottled color texture showcasing the subtle earth tones and pigment variations integral to its weathered look. The normal map encodes the microscopic texture and grain orientation highlighting fine surface irregularities and the tactile roughness of the concrete’s mineral aggregates. The roughness map controls the diffuse reflection balancing matte and semi-gloss areas to simulate the natural porosity and worn surface finish. The metallic channel remains minimal or black reflecting the non-metallic nature of concrete while ambient occlusion emphasizes crevices and deeper pits adding depth and shadowing to the visual. Height or displacement maps provide realistic relief capturing the uneven surface elevations that contribute to the mottled effect and enhance the sense of scale and dimension in close-up renders.

This seamless stained concrete mottled color texture is offered in ultra-high resolution up to 8K ensuring crisp detail and scalability for projects ranging from large architectural visualizations to intricate game environments and product mockups. It is fully optimized for immediate use in industry-standard 3D software such as Blender Unreal Engine and Unity enabling smooth integration and real-time 3D preview workflows. The tileable design guarantees uniform coverage of vast surfaces without visible seams or repetitive artifacts preserving natural variation and authenticity throughout your scenes.

For practical application adjusting the UV scale can significantly improve the perceived realism by preventing pattern repetition and enhancing the mottled staining effect relative to the object size. Additionally fine-tuning the roughness intensity in your shader settings can help replicate specific lighting conditions and material wear ensuring the stained concrete surface adapts naturally to different environments. This comprehensive meticulously curated ai texture stained concrete mottled color asset elevates your concrete surfaces with unmatched realism detail and versatility across diverse 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.