Seamless Concrete 032 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 032 by Textures – PBR 3D Texture (8K ready)

IDconcrete-032-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 032 by Textures is a meticulously crafted PBR 3D texture engineered to replicate the authentic appearance of concrete surfaces commonly encountered in modern architectural and industrial environments. This texture is based on a mineral-rich composite substrate primarily composed of cementitious binders mixed with fine and coarse aggregates such as sand and gravel. These components create the texture’s characteristic granular structure and subtle porosity which contribute to its realistic tactile quality. The surface finish is smooth with a slight weathered effect reflecting mild exposure to environmental factors without heavy staining or biological growth. Its neutral gray coloration results from natural pigment dispersion within the cement matrix delivering a versatile tone that fits a wide range of projects requiring understated realistic concrete surfaces.

Within the PBR workflow this set includes high-resolution 8K maps optimized for seamless tiling across expansive surfaces ensuring consistent shading and detail preservation across multiple rendering engines. The Base Color (Albedo) map captures the diffuse gray concrete coloration with nuanced tonal variations while the Normal map defines the micro-roughness and fine grain orientation at the interface between aggregates and binder enhancing light interaction and depth perception. The Roughness map produces a balanced matte finish avoiding artificial glossiness by accurately representing the surface’s natural irregularities. Metallic properties are absent consistent with concrete’s non-metallic nature while the Ambient Occlusion map highlights crevices and shadowed areas adding subtle depth to the visual presentation. The included Height/Displacement map adds geometric detail for enhanced parallax or displacement effects which is especially useful for close-up renders that demand heightened realism.

This texture pack is fully compatible with leading rendering workflows and engines including Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP and HDRP lit shaders. Its seamless integration into modern pipelines makes it ideal for architectural visualization game development and virtual reality applications that require realistic tileable concrete surfaces. For best results maintain consistent UV scale across assets and consider fine-tuning roughness values to match specific lighting conditions. Combining the Normal map with Height or Parallax mapping can significantly enhance surface relief and realism creating a more immersive experience while minimizing visible repetition on large surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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