Archviz Concrete Damaged Metallic Rebar Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Concrete Damaged Metallic Rebar Substance Designer — Seamless PBR Texture

IDarchviz-concrete-damaged-metallic-rebar-substance-designer
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Concrete Damaged Metallic Rebar Substance Designer texture presents a highly detailed and meticulously crafted seamless PBR surface purpose-built for physically based rendering workflows in architectural visualization. The material authentically replicates a rugged concrete wall that features exposed oxidized steel rebar embedded within the substrate. The base is composed of mineral-rich concrete aggregates—fine sand small stones and coarse gravel—firmly bound by cementitious adhesives creating a solid yet porous matrix. Over time natural weathering and mechanical wear produce fine cracks surface porosity and chipped areas revealing the corroded metallic fibers beneath. This intricate interplay between the matte mineral-heavy concrete and the subtly reflective rust-tinged steel layers enhances the texture’s overall depth and realism making it ideal for damaged wall surfaces in archviz projects.

The surface finish skillfully combines rough fractured concrete with oxidized metallic rebar showcasing natural variations in color and material response. Pigments within the concrete mix generate nuanced grays and off-whites while the steel reinforcement displays rich orange and reddish-brown oxide layers resulting from corrosion. These color variations are captured in the BaseColor map while the Normal and Height channels emphasize the fine cracks chipped concrete edges and the raised embedded rebar shapes. The Roughness map balances the diffuse coarse texture of the weathered concrete with the subtle glossiness of aged metal and the Metallic map isolates the steel rebar elements to produce accurate light reflections. Ambient Occlusion enhances shadow definition within cracks crevices and recessed rebar sections contributing to a layered realistic appearance across large wall surfaces.

Offered in ultra-high-resolution 8K maps this texture pack ensures exceptional detail and scalability perfectly suited for use in Blender Unreal Engine and Unity environments. All texture channels are optimized for seamless tiling maintaining consistent visual fidelity regardless of UV scale adjustments—a critical feature when covering expansive architectural surfaces. For best integration adjusting roughness values can help achieve an ideal balance between the matte concrete and the subtly shiny oxidized metal enhancing realism in both real-time and offline rendering workflows. This material streamlines look development by providing a clear base layer preview allowing artists to quickly assess and incorporate the texture into their archviz and game engine projects with confidence and efficiency.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.