This seamless PBR texture captures the intricate details of a torn white paper surface punctured by bullet holes and surrounded by numerous cracks and chipped edges. The material is thin paper, characterized by curled and peeled fragments near the ragged hole center, creating dynamic depth and worn edges. The color palette is primarily bright white with soft shadows enhancing the curled paper layers, contrasted sharply by the deep black void beneath the tear. Fine fractures radiate irregularly from the central hole with small chips and isolated cracks scattered across the surface, giving a natural chaotic damage pattern. The texture is matte and dry, emphasizing fragile delicate paper with subtle creases and rough edges where the paper fibers tear. Perfectly tileable and optimized as a 4K PBR texture, it supports realistic shading, detailed normal maps, height, and roughness effects. Ideal for 3D modeling, game development, VFX, or architectural visualization involving broken paper props, damaged paper documents, or post-apocalyptic environments where paper elements show heavy wear. Suitable for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows where realistic damage and tear effects are needed entirely seamless across surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.