Cracked and Hole PBR Texture of Torn White Paper with Bullets

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Hole of Torn White Paper with Bullets seamless PBR texture preview
LMB — rotate · RMB — pan · Wheel — zoom

Texture Info

IDcracked-seamless-pbr-cracked-paper-hole-texture-4k-realistic
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
Not verified
Original asset ID
Not verified
Original license
Not verified
Import method
Not verified
Review status
Not verified
Review date
Not verified
This seamless PBR texture captures the intricate details of a torn white paper surface punctured by bullet holes and surrounded by numerous cracks and chipped edges. The material is thin paper, characterized by curled and peeled fragments near the ragged hole center, creating dynamic depth and worn edges. The color palette is primarily bright white with soft shadows enhancing the curled paper layers, contrasted sharply by the deep black void beneath the tear. Fine fractures radiate irregularly from the central hole with small chips and isolated cracks scattered across the surface, giving a natural chaotic damage pattern. The texture is matte and dry, emphasizing fragile delicate paper with subtle creases and rough edges where the paper fibers tear. Perfectly tileable and optimized as a 4K PBR texture, it supports realistic shading, detailed normal maps, height, and roughness effects. Ideal for 3D modeling, game development, VFX, or architectural visualization involving broken paper props, damaged paper documents, or post-apocalyptic environments where paper elements show heavy wear. Suitable for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows where realistic damage and tear effects are needed entirely seamless across surfaces.
Advertisement

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

Advertisement

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

Advertisement

AITextured Tools

Generate maps from existing images, preview materials, convert channels, and package compatible inputs for Blender, Unity, and Unreal Engine.