Cracked and Chipped Plaster PBR Texture in Deep Blue

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Cracked and Chipped Plaster in Deep Blue seamless PBR texture preview

Texture Info

IDcracked-seamless-pbr-cracked-plaster-wall-texture-with-chipped-paint
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This seamless PBR texture captures the intricate details of a cracked plaster wall with heavily chipped and peeling paint. The surface reveals a distressed look, where large flakes of deep blue paint curl and lift away, exposing rough, fragmented plaster beneath. The crack pattern is organic and irregular, with dark fractures sharply contrasting the matte blue surface. The texture also includes fine grit and subtle surface roughness, giving an aged, weathered feel. The edges of the holes are jagged and three-dimensional, emphasizing material erosion and decay. The subtle tonal variation in blues and occasional tiny pits enhance realism and surface complexity. Perfectly tileable and PBR-ready, this 4K texture is ideal for game developers, 3D artists, and VFX designers working in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Use it to add authentic damaged plaster surfaces to abandoned buildings, industrial interiors, urban ruins, or post-apocalyptic scenes. Its evocative worn style fits well in environments needing atmospheric decay and architectural aging effects.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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