This seamless 3D PBR texture features a detailed blue fabric surface intricately covered with fine cracked paint effects and dispersed white flecks resembling worn splatter or aged detailing. The material appears as a textured cloth or woven canvas with a prominent horizontal and vertical weave pattern beneath the cracked surface. The cracks are subtle and tightly meshed, forming a consistent network that suggests wear and weathering rather than deep fractures or holes. White spots vary in size and density, scattered across the fabric surface creating a dynamic and natural irregularity reminiscent of aged painted textiles or distressed printed fabrics. The overall color palette consists of rich dark and medium blue tones enhanced by lighter highlights and off-white speckles, adding depth and contrast to the texture. The surface feels dry with a slightly rough and weathered tactile impression, evoking a vintage or industrial fabric with preserved wear. Designed for tileability at 4K resolution, this PBR-ready texture supports realistic shading workflows in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is ideal for adding intricate fabric detail to industrial props, sci-fi suits, upholstery, architectural textiles, or worn canvas tarps in both game and VFX projects. The versatile pattern benefits scenes requiring subtle complexity and authenticity in fabric materials with signs of age, damage, or artistic paint stress. This texture stands out by combining the softness of textiles with a cracked paint overlay, offering a unique aesthetic blending craftsmanship and decay.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.