Cracked Denim Fabric Texture with Blue Faded Pattern and Worn Stitching

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Denim Fabric with Blue Faded Pattern and Worn Stitching seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-denim-fabric-texture-4k-blue-2
CategoryDenim jeans
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture captures the authentic look of worn denim fabric featuring subtle cracks and distressed areas along the blue weave. The texture showcases a tight cotton twill weave with natural indigo blue hues varying from deep navy to light faded blue. Rough, cracked patches spread irregularly across the surface, simulating natural wear and tear found on aged jeans. Prominent horizontal stitching lines in off-white thread run along the top edge, complete with accentuated stitch bumps that reveal thread texture and wear. The surface feels rough yet soft with visible fabric fiber details and frayed edges suggesting heavy use. Perfectly tileable, this 4K texture is ideal for 3D modeling, game development, architectural visualizations, VFX, and product rendering. It works seamlessly within Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its unique blend of fabric cracks and stitch detailing fits best in casual clothing, urban streetwear assets, worn props, and industrial-themed scenes requiring authentic textile appearances. Elevate your projects with this high-fidelity, realistic denim texture that enhances fabric realism in any 3D environment.
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Best Uses for This Texture

  • Upholstery, cushions and furniture
  • Clothing previews and textile surfaces
  • Interior design materials
  • Game props and soft-surface assets
  • Patterned background materials

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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