Cracked Denim Textile Texture With Worn Blue Fibers And Holes

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Denim Textile With Worn Blue Fibers And Holes seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-denim-textile-texture-4k
CategoryDenim jeans
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture captures the detailed surface of a worn denim textile, exhibiting a dominant deep blue color interwoven with lighter and darker threads. The fabric shows prominent signs of wear including scattered holes and rough, frayed fibers that give it a rugged, cracked appearance. The damage is irregular and dispersed throughout, featuring small pits and tears along the textile weave, enhancing its weathered look. The texture surface appears dry and coarse, with visible raised fiber clusters adding volumetric roughness. Subtle color variations of white and beige threads within the weave add depth and authenticity to the textile material. This 4K tileable texture is PBR-ready and compatible with software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is ideal for 3D modeling and rendering of worn clothing, fabric props, post-industrial environments, or detailed close-up textile visualizations in game development, VFX, and architectural visualization. The unique cracked and holed denim features evoke a sense of heavy use and natural fiber decay, making it suitable for scenes requiring realistic, distressed fabric surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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