Seamless 3d texture pbr 8k fresh dew droplets on leaf surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fresh dew droplets on leaf surface

Texture Info

IDseamless-3d-texture-pbr-8k-fresh-dew-droplets-on-leaf-surface
CategoryDrops
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture features an ultra-high 8K resolution portrayal of fresh dew droplets naturally clustered on a wet leaf surface, offering an exceptional level of photorealism. The base substrate is an organic leaf material, showcasing intricate vein structures and subtle micro-variations in color and porosity that contribute to its lifelike appearance. The leaf’s surface finish appears naturally moist and slightly reflective, capturing the interplay of early morning light with tiny droplets. The fresh dew droplets themselves demonstrate realistic shape variations and surface tension effects, with slight distortions and highlights that emphasize their three-dimensional volume and interaction with the leaf’s texture.

In terms of material composition, the texture simulates complex layers: the BaseColor (Albedo) channel delivers rich, natural green tones with delicate gradients reflecting pigment distribution and organic fibers beneath the surface. The Normal map accurately conveys fine vein details and the rounded geometry of clustered drops, enhancing depth and tactile realism. Roughness values vary across the texture to represent wetness—droplets exhibit lower roughness for glossy highlights, while the leaf’s matte areas have higher roughness, simulating natural moisture dispersion. The Metallic channel remains minimal, as the organic leaf surface is non-metallic, while Ambient Occlusion subtly deepens shadows under droplet clusters and along vein creases. Height and Displacement maps provide precise elevation differences, allowing for convincing parallax effects and surface contouring when applied in 3D environments.

This texture is fully optimized and ready for seamless tiling, making it ideal for use in Blender, Unreal Engine, and Unity projects where natural vegetation and environmental realism are required. Its high 8K resolution ensures crisp detail even in close-up renders, suitable for architectural visualizations, game assets, and nature simulations. For best results, adjusting the UV scale to maintain realistic droplet sizes and fine-tuning roughness values can help balance reflections and diffuse wetness, enhancing the overall authenticity of the wet leaf surface with fresh dew. This texture is perfect for simulating early morning scenes, bringing a lifelike freshness and natural moisture effect to any 3D composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.