Seamless 3d texture pbr 8k shimmering tear drop shapes on wet moss free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k shimmering tear drop shapes on wet moss

Texture Info

IDseamless-3d-texture-pbr-8k-shimmering-tear-drop-shapes-on-wet-moss
CategoryDrops
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k resolution photorealistic PBR 3D texture showcases tear drop shaped droplets delicately resting on a vibrant wet moss surface, capturing the intricate interplay of organic materials and moisture. The base substrate consists of richly textured moss fibers with natural porosity, exhibiting subtle weathering effects and fine grain orientation that contribute to an authentic tactile depth. The moss’s surface finish appears naturally moist and slightly glossy due to the thin water film, enhanced by shimmering droplet highlights and realistic reflections that emphasize the curvature and surface tension of each tear drop shape. The color palette is dominated by lush greens, accented with subtle yellow and brown pigments, faithfully representing the organic coloration of living moss under wet conditions.

Within the PBR channels, the BaseColor/Albedo map delivers rich, saturated hues of the moss and transparent water droplets without any metallic influence, as the Metallic channel remains near zero to preserve the organic non-metallic nature. The Normal map intricately encodes the fine microstructure of moss fibers and the convex shapes of the droplets, adding dimensional realism under dynamic lighting. The Roughness map features varied values, showing smoother, glossier highlights on the tear drop surfaces contrasted with the more matte, fibrous moss substrate, accurately simulating wetness gradients. Height/Displacement maps capture subtle elevation differences, allowing for enhanced parallax effects to accentuate the droplets’ 3D form. Ambient Occlusion maps provide natural shading in crevices between moss clumps and beneath droplets, grounding the texture within environmental renders.

Designed for seamless tiling, this texture is optimized for use in Unreal Engine, Blender, and Unity, making it ideal for close-up natural environment scenes that demand authentic moisture representation on organic surfaces. The ultra-high 8k resolution ensures exceptional detail even in large-scale or highly detailed renders, allowing artists to zoom in without loss of fidelity. For best results, it is recommended to adjust UV scaling to maintain natural droplet size and spacing, while fine-tuning the Roughness channel can help balance between wet glossiness and moss fiber matteness for varying lighting conditions. This texture is particularly effective for adding realism to forest floors, garden scenes, or any environment requiring the nuanced depiction of water interacting with organic matter.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.