Seamless 3d texture pbr 8k oily viscous drops on metal surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k oily viscous drops on metal surface

Texture Info

IDseamless-3d-texture-pbr-8k-oily-viscous-drops-on-metal-surface
CategoryDrops
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features photorealistic oily viscous drops scattered across a wet metal surface, rendered in stunning 8K resolution for unparalleled detail. The base substrate is a polished metallic plate, exhibiting subtle oxidation and a slight brushed finish that enhances the natural reflectivity and metalness of the surface. The oily droplets are depicted as thick, sticky beads with natural shape variations and wetness gradients, capturing the characteristic adhesion and cohesion of viscous oil on metal. The texture’s composition simulates the complex interaction between the oil’s organic properties and the inorganic metal substrate, emphasizing the glossy sheen and reflective highlights typical of oil bead accumulation on industrial or mechanical surfaces.

In terms of PBR channel mapping, the BaseColor (Albedo) channel accurately represents the cool, muted tones of the metal combined with the translucent amber hues of the oil drops. The Normal map delivers fine surface detail, including the curvature of each viscous droplet and the underlying micro-texture of the metal’s brushed finish. Roughness is carefully balanced to reflect the contrast between the smooth, shiny oil beads and the slightly matte wet metal background, while the Metallic channel strongly defines the substrate’s reflective metal properties without influencing the organic droplets. Ambient Occlusion enhances the depth around the droplets’ edges, providing realistic shadowing where oil meets metal. The Height (Displacement) map subtly elevates the viscous drops for convincing parallax effects and tactile surface variation, making the texture highly suitable for close-up renders.

Designed to be Unreal Engine, Blender, and Unity ready, this seamless 8K PBR texture is optimized for versatile use in industrial, automotive, or mechanical visualizations that require a realistic glossy oily finish. For best results, it is recommended to adjust the UV scale carefully to maintain natural droplet proportions and to fine-tune the roughness parameter to control the intensity of reflections depending on lighting conditions. The height map can be leveraged for parallax occlusion mapping to enhance depth perception, especially in high-detail scenes. This texture provides a highly realistic and visually striking option for artists seeking to replicate the sticky, reflective nature of viscous oil drops on wet metal surfaces with precision and ease.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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