This seamless 3D PBR texture features photorealistic shiny droplets resting delicately on wet flower petals, captured at an impressive 8K resolution to ensure exceptional detail and clarity. The base material simulates the organic composition of flower petals—soft, slightly fibrous, and naturally porous—combined with a thin layer of moisture that creates a subtle wetness gradient. The surface finish highlights the smooth yet slightly textured petal surface, enhanced by the naturally occurring water droplets that showcase realistic droplet highlights and reflections. These droplets vary in size and distribution, mimicking natural water tension and adhesion on the delicate petal fibers, producing an authentic wet look with convincing surface tension effects. The overall material composition emphasizes organic softness, translucency, and moisture retention, typical of freshly wetted floral surfaces.
Within the PBR framework, this texture uses the BaseColor/Albedo channel to represent the nuanced coloration of the petals, including subtle pigment variations and wetness-induced darkening. The Normal map captures the micro-details of petal veins and the curvature of droplets, providing depth and tactile realism. Roughness values are finely tuned to reflect the contrast between the glossy water droplets and the matte, velvety texture of the petals beneath, while the Metallic channel remains minimal to maintain an organic, non-metallic appearance. Ambient Occlusion enhances the depth around droplet edges and petal folds, emphasizing natural shadowing. The Height/Displacement map subtly conveys the raised profile of droplets and petal contours, supporting lifelike parallax effects in close-up renders.
Designed for seamless tiling, this 8K texture is optimized for use in Unreal Engine, Blender, and Unity, making it ideal for high-fidelity renders of flowers in natural environments or artistic close-ups that require detailed wet organic surfaces. The material’s photorealistic quality and precision allow for versatile application in botanical visualizations, game assets, or cinematic scenes demanding authentic moisture effects. For best results, users are advised to adjust the UV scale carefully to avoid noticeable repetition and to fine-tune the roughness channel to balance the glossy highlights of droplets with the softer petal texture. Using the height map with parallax occlusion can further enhance the realism of water droplet depth and interaction with light.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
