Animal Archviz Clothes Fabric Leather Organic Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Animal Archviz Clothes Fabric Leather Organic Substance — Seamless PBR Texture

IDanimal-archviz-clothes-fabric-leather-organic-substance-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture captures the essence of an organic animal-derived leather fabric meticulously crafted for architectural visualization designer clothes and digital textile projects. The base substrate consists of natural leather showcasing a fibrous grain structure with subtle porosity and delicate wear patterns that authentically reflect its animal origin. The surface finish is a refined balance between gently polished and lightly brushed leather imparting a rich tactile quality that enhances the fabric’s organic feel. Warm earth tones achieved through natural pigments and dyes imbue the material with consistent color while subtle variations across the base layer mimic the complex tonal shifts found in genuine leather. The collagen fibers align naturally along the grain with minimal surface oxidation that contributes to the realistic appearance and durability of the texture making it well suited for large-scale architectural and textile surfaces without visible seams or color discrepancies.

Designed specifically as a fully optimized substance for physically based rendering workflows this texture set includes all essential PBR maps: BaseColor (Albedo) Normal Roughness Metallic Ambient Occlusion and Height (Displacement). The BaseColor map portrays the organic pigment distribution and nuanced color variations typical of animal leather while the Normal and Height maps replicate the intricate fibrous grain and micro-relief lending depth and surface detail under dynamic lighting conditions. The Roughness map is calibrated to reflect the semi-matte finish of worn leather balancing diffuse light scattering with subtle specular highlights to simulate realistic surface reflections. The Metallic channel remains neutral consistent with the organic nature of leather lacking metallic components. Ambient Occlusion enhances shadowing in the pores and creases grounding the texture convincingly within any lighting environment and enhancing depth perception.

With resolutions reaching up to 8K this animal leather fabric texture is fully prepared for high-fidelity rendering in Blender Unreal Engine Unity and other popular real-time or offline archviz and game development platforms. It maintains crisp detail and color fidelity even when tiled extensively or examined at close range making it ideal for visualizing designer clothes architectural interiors and digital textiles that demand natural and realistic surfaces. For optimal results it is recommended to adjust the UV scale to the specific object size and fine-tune the roughness map to replicate a range of leather finishes from matte to semi-gloss. Incorporating subtle height or parallax mapping can further enhance the perceived depth and tactile quality particularly in interactive or close-up visualization scenarios elevating any project requiring an authentic organic leather fabric substance with seamless integration and reliable performance across diverse rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.