Dirty Linen Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Linen Texture Seamless

Texture Info

IDdirty-linen-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Dirty Linen Texture Seamless high resolution up to 8k, a meticulously crafted fabric texture designed to replicate the natural feel and appearance of linen with subtle imperfections and organic detail. This tileable dirty linen texture presents a woven organic substrate composed primarily of interlaced natural fibers, exhibiting slight variations in fiber thickness and orientation to enhance realism. The surface finish is matte with a faintly roughened feel, reflecting the porous and breathable nature of linen fabric. Pigmented with muted, earthy tones, the texture captures the characteristic uneven coloration of natural dyes, complemented by gentle wear patterns and subtle grime accumulation that simulate light weathering and everyday use. This texture’s base color channel (Albedo) reveals these nuanced color shifts, while the Normal map faithfully reproduces the raised fiber grain and weave structure, adding tactile depth to 3D models.

In the Roughness map, the texture balances areas of soft diffuse reflection with slightly rougher patches to emulate linen’s fibrous surface, avoiding unrealistic glossiness and maintaining a natural matte look. The Metallic channel is kept minimal, reflecting the non-metallic nature of fabric, ensuring accurate physical rendering. Ambient Occlusion enhances the perception of depth within the fiber intersections and creases, while the Height/Displacement map subtly accentuates the woven relief without exaggerating surface irregularities, making it ideal for photorealistic renders. With its high resolution up to 8k, this seamless dirty linen texture ensures crisp detail even on expansive surfaces, scaling elegantly without visible tiling artifacts or repetitive patterns.

Engineered for versatility, this AI-generated fabric texture integrates seamlessly into PBR workflows and is fully compatible with Blender, Unreal Engine, and Unity, enabling fast iteration and realistic material studies. Its optimized tileability makes it perfect for real-time scenes, cinematic renders, level dressing, and architectural visualization where authentic textile representation is essential. For best results, maintain consistent texel density across your UV maps and consider adjusting the roughness to fine-tune the fabric’s tactile feel depending on lighting conditions. Additionally, subtle use of height or parallax mapping can enhance the fabric’s three-dimensional depth, adding a convincing sense of volume without sacrificing performance.

This tileable dirty linen texture seamless high resolution up to 8k offers a highly detailed fabric texture with AI-enhanced precision, allowing for realistic 3D preview and PBR appearance in various material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.