Archviz Cloth Fabric Substance Designer Tartan Textile — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Fabric Substance Designer Tartan Textile — Seamless PBR Texture

IDarchviz-cloth-fabric-substance-designer-tartan-textile
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Fabric Substance Designer Tartan Textile is a highly detailed seamless PBR texture meticulously crafted for use in physically based rendering workflows tailored for architectural visualization and digital design projects. The base substrate of this fabric is composed primarily of tightly woven organic fibers predominantly natural in origin which exhibit a subtle anisotropic grain orientation typical of traditional tartan textiles. The weave structure is dense yet breathable capturing the authentic porosity and fiber interlacing that lend the material its characteristic tactile softness and durability. The surface finish is a soft slightly brushed matte that enhances the fabric’s high-quality appearance reflecting light gently without glare. Rich pigments and dyes saturate the textile evenly producing vivid consistent color across the entire tartan pattern while preserving the natural variations and depth inherent in woven cloth.

Each aspect of this tartan textile’s composition is carefully translated into the PBR channels to maximize realism and flexibility in rendering engines like Blender’s Cycles and Eevee Unreal Engine and Unity. The BaseColor (Albedo) map faithfully reproduces the intricate tartan pattern with true-to-life organic fabric hues ensuring consistent color fidelity across different lighting conditions. The Normal map encodes fine details of the weave and subtle fiber relief providing enhanced surface definition without adding geometric complexity. Roughness maps reflect the fabric’s soft matte finish by controlling light diffusion and specularity while the Metallic channel remains close to zero consistent with the non-metallic nature of natural cloth fibers. Ambient Occlusion maps emphasize the intersections and overlaps of the woven threads deepening the perception of texture and volume. Height and Displacement maps introduce gentle undulations that simulate the raised interwoven threads adding realistic surface depth critical for close-up views and parallax effects.

Optimized in high-resolution 8K for seamless tiling this tartan textile texture supports large-scale applications without loss of detail or clarity making it an excellent choice for professional archviz environments where accuracy and material authenticity are paramount. When integrating this fabric into your projects it is advisable to carefully adjust the UV scale to maintain the proper proportions of the tartan pattern avoiding distortion that could detract from realism. Additionally fine-tuning the roughness value allows for subtle simulation of fiber wear or softness variations enhancing the tactile quality of the material especially in dynamic lighting or animated scenes. This substance designer textile offers a versatile natural and meticulously crafted fabric solution ideal for achieving consistent and authentic cloth surfaces across all physically based rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.