This faded blue upholstery cloth texture presents a high-quality, seamless material designed for physically based rendering (PBR) workflows. The fabric is primarily composed of tightly woven organic fibers, such as cotton or linen, bound together with natural adhesives that provide subtle flexibility and durability. The base substrate features a fine grain orientation that enhances the softness and tactile appeal typical of upholstery textiles. The surface finish appears slightly weathered and worn, with a muted blue dye that has naturally faded over time, lending the material an authentic, vintage character. This fading effect is evident in the subtle variations within the BaseColor/Albedo channel. The texture’s porosity is moderate, allowing for realistic light diffusion and shadowing captured in the Ambient Occlusion map, while the roughness channel reflects a balanced matte finish that avoids excessive sheen.*
In terms of PBR channel mapping, the Normal map accurately conveys the delicate fiber weave and surface irregularities, enhancing the tactile realism in 3D applications. The Roughness map highlights the cloth’s soft, non-reflective texture, crucial for simulating fabric behavior under diverse lighting conditions. Metallic values are appropriately set to near zero, as textiles lack metallic properties, ensuring physically accurate reflections. The Height/Displacement map subtly enhances the perception of depth across the weave pattern, helping to simulate natural surface undulations when applied with parallax or displacement techniques.*
Rendered in ultra-high resolution up to 8K, this texture is optimized for use in Blender, Unreal Engine, and Unity, making it ideal for detailed interior visualizations, furniture modeling, or game assets requiring realistic upholstery cloth. For best results, it is recommended to adjust the UV scale to maintain the fabric’s natural weave density and to fine-tune the roughness parameter slightly higher for worn or aged effects, enhancing the material’s authenticity. This approach ensures the faded, blue upholstery cloth texture integrates seamlessly into any scene, delivering both visual fidelity and performance efficiency.*
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.