Archviz Cloth Fabric Metal Metallic Sci Scifi — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Fabric Metal Metallic Sci Scifi — Seamless PBR Texture

IDarchviz-cloth-fabric-metal-metallic-sci-scifi-x3
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture masterfully captures a sophisticated blend of cloth fabric and metallic elements perfectly suited for archviz and sci-fi environments such as spaceship interiors and futuristic architectural walls. The base substrate is a tightly woven combination of organic and synthetic fibers creating a durable textile layer that balances softness with structural integrity. Interwoven metallic threads and subtle oxidized metal accents introduce an industrial metallic sheen that contrasts beautifully with the fabric’s natural warmth. Carefully applied colorants including fine pigments and oxide layers add depth and tonal variation across the surface while specialized binders ensure a strong bond between textile fibers and metal components. The finish presents a refined fusion of brushed metal luster and matte fabric softness enhancing the texture’s realistic appearance and designer quality.

In terms of PBR channel representation the BaseColor (Albedo) map highlights the intricate interplay between fabric dyes and metallic patinas with consistent well-calibrated colors and subtle tonal shifts. The Normal map emphasizes the detailed grain orientation of the cloth fibers alongside embossed metallic ridges adding surface complexity while maintaining seamless continuity. Roughness values vary across the texture—higher in softer textile regions to convey fabric softness and lower in metallic areas to reflect light with a polished yet slightly weathered look. The Metallic map clearly differentiates the metal fibers from organic fabric sections ensuring accurate reflectance under diverse lighting conditions. Ambient Occlusion enhances shadowing around weave intersections and metal overlays while Height and Displacement maps provide subtle depth cues that improve parallax effects especially in close-up real-time rendering scenarios.

Rendered in ultra-high 8K resolution this texture delivers exceptional detail and clarity making it ideal for large-scale tiling on spaceship walls futuristic architectural elements or sci-fi interiors. It is optimized for seamless integration in Blender Unreal Engine and Unity supporting projects that demand both realism and intricate detail. For optimal results carefully adjusting the UV scale is recommended to preserve the fabric weave’s fidelity and avoid repetitive patterns. Additionally fine-tuning roughness settings allows for a customized balance between metallic highlights and textile softness enhancing visual authenticity across various lighting setups. This versatile substance texture is a reliable resource for designers and artists aiming to achieve high-quality architectural visualization and advanced real-time rendering outcomes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.