This high-quality seamless PBR texture accurately replicates the intricate weave and natural composition of wicker and rattan furniture surfaces, showcasing the organic fibers and subtle variations inherent in these materials. The base substrate is primarily composed of intertwined plant fibers—typically from rattan palms—woven tightly to create a durable yet flexible structure. These fibers exhibit a characteristic porous texture with slight weathering and natural imperfections, which are visible in the diffuse BaseColor/Albedo channel as warm, earthy tones with subtle color shifts. The surface finish is matte with a softly textured appearance, capturing the fibrous grain orientation and occasional roughness from natural wear.
From a materials science perspective, the texture simulates the organic binders and adhesives that hold the rattan strips together, adding to the structural integrity without altering the tactile feel. The Normal map highlights the raised weave pattern and subtle depth variations, while the Roughness channel controls the slightly uneven, semi-matte surface reflecting the natural luster of untreated fibers. The Metallic channel remains close to zero, reflecting the non-metallic nature of the material, whereas the Ambient Occlusion map enhances the shadowing within the weave gaps, emphasizing depth and realism. Height and Displacement maps provide fine surface details that support parallax effects or geometry displacement, adding dimensionality to 3D models.
Rendered at an impressive 8K resolution, this texture ensures crisp details and sharp fiber definition, making it ideal for close-up shots in Blender, Unreal Engine, and Unity. Its seamless design allows for flexible UV scaling, enabling artists to adjust the weave density without visible repetition or distortion. For optimal results, it is recommended to fine-tune roughness values to balance the natural matte finish with subtle highlights, and to use displacement mapping to enhance the tactile feel of the woven pattern in real-time rendering environments.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.