Brown and Reddish Leather Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Brown and Reddish Leather Texture | Free PBR

IDbrown-and-reddish-leather-texture-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless PBR texture showcases a rich brown and reddish leather surface, expertly crafted to replicate the organic complexity of genuine leather materials. The base substrate is an organic polymer matrix, representing the fibrous collagen structure typical of natural hides. Embedded within are fine, irregular grain patterns and subtle creases that illustrate the random orientation of leather fibers, contributing to its tactile realism. The texture’s surface finish appears gently polished with a slight sheen, highlighting natural wear and slight weathering, which adds depth and character without excessive glossiness. The coloration is achieved through layered pigments and dyes that provide warm brown and subtle reddish hues, mimicking the natural variation found in dyed leather.*

In terms of PBR channels, the BaseColor (Albedo) map captures the nuanced brown and reddish tones along with the subtle color transitions caused by natural dye penetration and wear. The Normal map enhances the perception of fine grain and leather wrinkles, giving a realistic three-dimensional feel to the surface. Roughness values are carefully balanced to reflect the soft but slightly uneven leather finish—neither too matte nor overly glossy—allowing for accurate light diffusion. The Metallic channel remains near zero, as leather is non-metallic, while Ambient Occlusion subtly emphasizes crevices and folds, adding realistic shadowing. Height and Displacement maps provide additional relief to simulate depth in scratches and grain texture, perfect for close-up renders.*

This texture is available in ultra-high 8K resolution, ensuring exceptional detail suitable for close inspection and large-scale applications. It is fully optimized and ready for use in popular 3D software and game engines such as Blender, Unreal Engine, and Unity, providing artists and developers with a versatile asset for realistic leather surfaces. For best results, it is recommended to fine-tune the roughness map to match specific lighting conditions or desired gloss levels, and to adjust the UV scale carefully to maintain the natural grain size without distortion. The height map can also be used with parallax occlusion techniques to enhance perceived depth in interactive environments.*

Overall, this brown and reddish leather texture offers a meticulously detailed and physically accurate material representation that blends organic composition with practical PBR workflows. Its seamless nature and high resolution make it an excellent choice for creating authentic leather materials in digital art, product visualization, and immersive virtual settings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.