Archviz Fabric Nylon Ribbon Substance Designer Synthetic — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Fabric Nylon Ribbon Substance Designer Synthetic — Seamless PBR Texture

IDarchviz-fabric-nylon-ribbon-substance-designer-synthetic
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Fabric Nylon Ribbon texture is a premium seamless synthetic material meticulously developed using Substance Designer to support physically based rendering workflows. Its foundation consists of a durable nylon polymer substrate renowned for exceptional strength flexibility and resistance to wear making it ideal for architectural visualization and design projects. The fabric features a distinctive ribbon weave pattern formed by fine fiber orientation which creates a subtle linear grain with minimal porosity. The surface finish is smooth yet tactile accurately replicating the slightly glossy tightly woven appearance typical of nylon ribbons used in high-quality synthetic fabrics. Natural colorants finely dispersed as pigments ensure a consistent and uniform hue that provides reliable color reproduction in the BaseColor or Albedo maps contributing to a realistic and visually appealing outcome in renders.

Within the PBR texture set all essential channels are included to deliver an accurate and realistic material representation. The Normal map captures the intricate weave and fiber relief enhancing surface details for nuanced light interaction without harsh shadows. The Roughness map controls the semi-gloss finish characteristic of nylon ribbons balancing subtle specular highlights that reflect the synthetic polymer’s surface properties. Since the fabric is non-metallic the Metallic map remains unused while the Ambient Occlusion map adds depth by simulating natural self-shadowing within the weave structure. Height or Displacement maps contribute extra dimensionality enabling convincing parallax effects when applied in rendering engines such as Blender Unreal Engine or Unity. With resolutions up to 8K this texture supports large-scale tiling without visible seams or pixelation ensuring sharp and detailed visuals even in close-up archviz presentations.

Designed for seamless integration across both real-time and offline rendering pipelines this synthetic nylon ribbon fabric is versatile and dependable. When using the texture it is recommended to adjust the UV scale to preserve the natural width and weave pattern of the nylon ribbon avoiding distortions on large models. Additionally fine-tuning the Roughness parameter can enhance surface reflectivity depending on specific lighting scenarios and desired realism. Verifying correct color space and gamma settings during look development is essential to maintain consistent and accurate appearance across diverse projects. This expertly crafted material combines high-quality synthetic fibers precise weave orientation and subtle surface finishes to provide a reliable realistic fabric solution for designers and artists aiming to incorporate authentic nylon ribbon surfaces into their archviz or visualization workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.