Seamless Blue Fabric 2 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Blue Fabric 2 by Share Textures – PBR 3D Texture (8K ready)

IDblue-fabric-2-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Blue Fabric 2 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the look and feel of a finely woven blue textile. The base substrate consists of a dense organic fiber weave characteristic of premium fabrics where tightly interlaced threads form a uniform yet subtly varied surface. This fabric’s composition integrates natural binders along with fine synthetic fibers combining durability with a smooth hand feel. The rich blue color is achieved through an evenly penetrating dye that ensures deep consistent colorfastness across the fibers. The surface finish is matte with a slight natural roughness softly diffusing light without any glossy or metallic reflections. This nuanced interplay of fibers binders and colorants is carefully represented across the texture’s PBR channels capturing the authentic essence of real fabric.

Within the PBR workflow the BaseColor (Albedo) map reflects the saturated blue dye and detailed weave pattern revealing subtle color variations and textile irregularities that enhance realism. The Normal map conveys the intricate thread relief and grain orientation providing tactile depth and emphasizing the fabric’s woven structure. Roughness is finely calibrated to simulate the soft diffused surface finish preventing harsh reflections while allowing realistic light scattering typical of natural fabric. The Metallic channel remains neutral accurately portraying the non-metallic nature of the textile while Ambient Occlusion enhances shadow detail at thread intersections adding depth to the weave pattern. Height and Displacement maps introduce additional surface variation allowing for convincing parallax effects when combined with the Normal map which accentuates the fabric’s slight surface irregularities and subtle thread elevations.

This texture pack is optimized for seamless tiling enabling it to cover extensive surfaces without visible repetition making it ideal for modern rendering workflows in Blender Unreal Engine and Unity. Supporting up to 8K resolution it delivers exceptional detail and clarity even in close-up views. Users can apply this texture in Blender using the Principled BSDF shader by connecting the BaseColor Roughness Normal and Ambient Occlusion maps for physically accurate shading. In Unreal Engine these maps correspond respectively to Base Color Roughness Normal and AO inputs while Unity’s URP and HDRP pipelines support integration via the Lit shader. For best results it is recommended to carefully adjust UV scaling to maintain consistent texel density and reduce visible seams. Combining Height and Normal maps enhances parallax effects adding realistic depth and tactile richness to fabric surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.