Faux Fur Geometric — Fabric Blanket Geometric Geometric Diamond Plush — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Faux Fur Geometric — Fabric Blanket Geometric Geometric Diamond Plush — PBR seamless 3D texture

IDfaux-fur-geometric-pink-luxury-fluffy-textile-fabric-blanket
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Faux Fur Geometric fabric blanket texture is a high-quality physically based 3D material designed to replicate the luxurious softness and intricate pattern of plush textile blankets with a distinctive geometric diamond motif. The base substrate simulates a finely woven organic fiber blend typical of premium fleece and napped faux fur fabrics enhanced with carefully calibrated binders and adhesives to maintain structural integrity and softness. The surface finish captures the fluffy fuzzy feel of faux fur with subtle variations in pile density and fiber orientation creating a naturalistic depth and tactile richness. Its color composition emphasizes a refined pink hue achieved through advanced pigment layering and dye processes that ensure consistent luxury tones across the albedo channel without requiring manual adjustments. This balance of textile complexity and geometric precision is optimized for seamless tiling making it ideal for digital fabric applications in modern pipelines.

The texture’s PBR maps offer comprehensive material representation: the albedo channel portrays the vivid pink base color with fine pigment detail; the normal map simulates the plush fiber elevations and geometric diamond embossing adding realistic surface relief; roughness values are finely tuned to reflect the soft matte finish typical of fabric and fleece avoiding unwanted glossiness; metallic components are minimal reflecting the organic nature of the material; and the height map provides subtle displacement to enhance the 3D perception of the napped fur and fabric weave. Ambient occlusion is integrated to accentuate depth in folds and crevices further grounding the texture in realistic lighting environments. These carefully developed channels support high fidelity rendering in both real-time and offline engines.

Available at 4K resolution with an optional 8K upgrade for high-end visualization needs this tileable texture is fully optimized for seamless application within Blender Unreal Engine and Unity. It supports the metal/rough workflow and includes calibration data that ensures consistent shading across different rendering platforms without manual tweaking. For best results it is recommended to adjust UV scale to maintain the natural proportion of the geometric diamond pattern and to fine-tune roughness parameters to suit specific lighting conditions enhancing the plush and fluffy appearance of the faux fur fabric. This texture delivers a balanced blend of detailed realism and performance efficiency making it an excellent choice for luxury textile and blanket modeling in digital content creation and game development.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.