The Black Woven Leather texture (Fabrics 0072) features a finely crafted material composed of tightly interlaced leather fibers dyed in a deep black hue with a subtle purple tint. The base substrate consists of organic leather, processed through traditional tanning methods to enhance durability and flexibility. The weave pattern creates a distinctive grain orientation, contributing to the texture’s tactile complexity. The surface finish exhibits a soft matte sheen with slight natural irregularities, reflecting the leather’s organic origins and the subtle effects of wear and handling over time. This combination results in a realistic portrayal of woven leather, ideal for high-quality furniture and upholstery applications.
From a PBR workflow perspective, this texture excels in conveying material authenticity through its detailed channel maps. The BaseColor/Albedo map captures the nuanced black coloration with purple undertones, while the Normal map emphasizes the intricate weave pattern and fiber depth, adding realistic surface detail. The Roughness map balances smoothness with a moderate matte finish, replicating the leather’s lightly polished yet natural feel. The Metallic channel is minimal to none, as expected for organic leather, maintaining non-metallic characteristics. Ambient Occlusion enhances shadowing within the weave crevices, increasing depth perception, and the Height/Displacement map provides subtle surface elevation changes that bring the texture to life in 3D environments.
Rendered at up to 8K resolution, this PBR-ready black woven leather texture is optimized for seamless integration in Blender, Unreal Engine, and Unity. Its high fidelity ensures crisp detail even in close-up views, making it perfect for virtual furniture design, interior visualization, or game asset creation. When applying this texture, a recommended practical tip is to adjust the UV scale carefully to preserve the weave’s natural proportions and avoid distortion. Additionally, fine-tuning the roughness parameter can help simulate varying degrees of wear or polish, enhancing realism depending on the specific chair or home furniture piece being modeled.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.