Cloth Clothes Fabric Leather Padded — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Leather Padded — Seamless PBR Texture

IDcloth-clothes-fabric-leather-padded
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture masterfully combines the distinct characteristics of cloth fabric leather and padded materials into a unified highly realistic surface ideal for physically based rendering workflows. The base substrate is crafted from a carefully balanced blend of organic fibers typical of woven cloth and fabric interlaced with dense flexible polymer layers commonly found in padded leather goods. Fine weave patterns and subtle grain orientation introduce natural anisotropy while soft adhesives and binders effectively unify these layers creating a tactile depth that feels both soft and durable. Embedded pigments and dyes within the fibers ensure consistent uniform color response throughout the texture enabling flawless large-scale tiling without noticeable seams or distortion. The surface finish is predominantly matte with slight roughness variations accurately replicating the gentle wear and natural aging that occur on fabric-leather composites exposed to minimal weathering over time.

In terms of PBR channel representation the BaseColor (Albedo) map captures the nuanced color variations and subtle tonal shifts inherent to both cloth and leather materials providing the foundation for realistic visual output. The Normal map details intricate weave patterns and padded seams enhancing depth and realism under dynamic lighting conditions. Roughness maps exhibit controlled variation reflecting the matte softness of fabric contrasted against the faint sheen characteristic of leather patches while the Metallic channel remains minimal or zero emphasizing the organic non-metallic nature of the composite. Ambient Occlusion highlights creases and folds enriching the perception of surface complexity and Height or Displacement maps offer subtle elevation cues perfect for parallax effects and detailed close-up renders. This texture is optimized up to an 8K resolution making it exceptionally suitable for high-end visualization projects and real-time rendering in engines like Blender Unreal Engine and Unity.

When incorporating this cloth fabric leather padded texture into your visual project carefully adjusting the UV scale is crucial to maintaining realistic material proportions and preventing distortion especially on large tiled surfaces. Additionally fine-tuning the roughness values allows simulation of different wear stages—ranging from newer smoother padded areas to slightly weathered fabric sections—enhancing the narrative and authenticity of the material. Prepared for seamless tiling and consistent color space verifying gamma settings aligned with your rendering pipeline will ensure optimal visual fidelity and smooth integration into your workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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