Cloth Clothes Fabric Fancy Glitter Padded Sci — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Fancy Glitter Padded Sci — Seamless PBR Texture

IDcloth-clothes-fabric-fancy-glitter-padded-sci
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cloth Clothes Fabric Fancy Glitter Padded Sci seamless PBR texture is meticulously designed to replicate a high-tech synthetic textile featuring a soft polymer-based padded base substrate that provides both comfort and structure. The fabric’s composition includes a dense network of fine polymer fibers skillfully reinforced with specialized binders to maintain a smooth quilted surface finish that mimics advanced padding techniques. Integrated within the fiber matrix are subtle glitter particles evenly distributed to create a delicate reflective shimmer that enhances the fabric’s fancy and futuristic appeal without overwhelming the surface with excessive gloss. The closely woven fiber orientation results in minimal porosity balancing breathability with durability while the gentle quilted embossing adds depth and tactile realism evoking the sophisticated aesthetics of sci-fi clothing materials.

In terms of physically based rendering (PBR) this texture set includes comprehensive maps that accurately convey the material’s complex characteristics. The BaseColor (Albedo) map captures the fabric’s consistent rich color infused with fine glitter highlights reflecting the nuanced interplay of pigments and integrated reflective particles. The Normal map details the quilted stitch patterns and subtle fiber orientation enhancing the perception of padded softness. Roughness values are calibrated to present a semi-matte surface that subtly interacts with light showcasing the glitter’s sparkle without introducing metallic glare corresponding with a near-zero Metallic channel that emphasizes the organic polymer foundation. Ambient Occlusion maps deepen shadows around stitch lines and folds while Height and Displacement maps simulate the padded texture’s raised surface features crucial for close-up realism in renders. Delivering up to 8K resolution this texture is optimized for use in high-end visualization workflows suitable for real-time engines such as Unreal Engine and Unity as well as offline renderers like Blender’s Cycles and Eevee.

When incorporating this cloth fabric texture into your project it is advisable to carefully adjust the UV scale to preserve the intricate glitter details and avoid pixelation especially on large surfaces. Fine-tuning the roughness parameters can help maintain a natural matte fabric appearance while allowing the subtle shimmer of glitter to enhance visual interest without overpowering the look. Utilizing the height map’s displacement effect particularly with parallax occlusion mapping in game engines can significantly boost the tactile realism of the padded surface without sacrificing performance. With its seamless design and well-managed color space this fancy glitter padded fabric texture ensures consistent integration into diverse rendering environments providing a reliable and visually compelling material for advanced sci-fi and futuristic clothing visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.