Seamless Dirty Knit by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Dirty Knit by Share Textures – PBR 3D Texture (8K ready)

IDdirty-knit-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Dirty Knit texture by Share Textures is a meticulously crafted high-resolution 8K PBR 3D material designed to authentically replicate the look and feel of a worn organic knit fabric. This textile surface is composed of tightly interwoven polymer fibers arranged in a complex knit pattern that exhibits subtle irregularities and natural dirt accumulation. These characteristics lend the fabric a weathered lived-in appearance with visible signs of aging such as gentle abrasion fiber fuzziness and slight discoloration caused by pigments embedded within the yarns. The surface finish is soft and matte emphasizing the porous nature of the fabric with fine variations in roughness that capture the tactile essence of a dirty well-used textile base. The fabric’s organic complexity is highlighted through carefully balanced color variations and texture irregularities providing an authentic and natural look suitable for detailed 3D rendering workflows.

In physically based rendering pipelines this material’s attributes are precisely mapped across multiple PBR channels to ensure accurate shading and realism. The Base Color (Albedo) channel displays muted earth-toned hues with subtle overlays of dirt and pigment discoloration that reflect the natural variation inherent in the knit structure. The Normal map enhances the intricate fiber orientation and knit relief adding depth and tactile detail to the surface. Roughness values vary across the fabric to simulate the contrast between softened worn fiber regions and more compact tightly knit areas. Ambient Occlusion softly shadows the crevices within the knit pattern improving depth perception while the Height or Displacement maps provide additional surface variation for parallax or micro-displacement effects reinforcing the fabric’s organic texture. The Metallic channel remains unused as the fabric is inherently non-metallic.

Optimized for seamless tiling this texture performs consistently across major rendering engines including Blender (with Principled BSDF shader) Unreal Engine (feeding Base Color Roughness Normal and AO maps into materials) and Unity’s URP and HDRP pipelines (compatible with Lit shaders). It is designed to cover large surfaces without visible repetition or artifacts making it ideal for realistic textile simulation in modern 3D projects. For best results maintain a consistent UV scale to preserve uniform detail and consider blending the normal map with height or parallax displacement to enhance the perception of fabric depth. When importing use sRGB for Base Color maps and treat all other channels such as Roughness Normal and Ambient Occlusion as Non-Color data to ensure visual accuracy and fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.