Archviz Fabric Padded Substance Designer Wall - Seamless PBR Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Archviz Fabric Padded Substance Designer Wall seamless PBR texture preview

Texture Info

IDarchviz-fabric-padded-substance-designer-wall
CategoryFabric
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This Archviz Fabric Padded Substance Designer Wall texture is expertly crafted as a seamless physically based rendering (PBR) material specifically tailored to meet the rigorous demands of architectural visualization game engines and both real-time and offline rendering workflows. The material simulates a densely woven blend of polymer and organic fibers carefully padded to replicate the depth and softness characteristic of upholstered fabric wall coverings. The base substrate presents a fine textile weave enhanced by subtle fiber interlacing and consistent porosity that adds realistic tactile detail without disrupting seamless tiling. Embedded pigments and oxide-based dye layers produce a balanced muted coloration that remains stable under varying light angles faithfully captured in the BaseColor (Albedo) channel for accurate color fidelity across different rendering environments.

The texture set includes comprehensive PBR maps—BaseColor Normal Roughness Metallic Ambient Occlusion and Height (Displacement)—each contributing essential details to the fabric’s realism. The Normal map intricately portrays grain orientation and subtle fabric folds boosting surface relief and enhancing tactile authenticity. Roughness is finely tuned to reflect the matte soft diffuse reflection typical of padded fabric surfaces avoiding unwanted glossiness while maintaining natural light scattering. The Metallic channel is minimal consistent with the non-metallic nature of textile materials. Ambient Occlusion enriches depth perception by accentuating fiber intersections and seams within the padding while the Height map provides gentle displacement to emphasize cushioned folds and surface undulations supporting effective parallax effects in real-time engines. Optimized at an 8K resolution this texture ensures crisp detail even at close camera distances and is fully compatible with major platforms such as Blender Unreal Engine and Unity.

For optimal results it is recommended to maintain a UV scale that preserves the fine weave and detailed fiber structure without stretching typically around a 1:1 ratio for large architectural wall surfaces. Slightly increasing the roughness value can enhance the soft diffused reflection characteristic of textile surfaces under varied lighting conditions. Additionally fine-tuning the height or displacement maps can improve parallax effects within real-time rendering engines adding realism without the need for heavy geometry. This Archviz Fabric Padded Substance Designer Wall texture offers a high-quality consistent solution for fabric-padded wall surfaces combining technical precision and artistic subtlety to support efficient look development and final rendering workflows in architectural visualization projects.

Advertisement

Best Uses for This Texture

  • Upholstery, cushions and furniture
  • Clothing previews and textile surfaces
  • Interior design materials
  • Game props and soft-surface assets
  • Patterned background materials

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

Advertisement

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

Advertisement

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.