This high-resolution 4K PBR texture depicts a camouflage net fabric with an intricate mesh pattern composed of crisscrossed green threads over a muted brown background. The fabric is designed with a subtle tilt and slight distortion in the mesh weave, replicating realistic physical tension and natural fabric deformation. The alternating green strands create a grid-like structure that is both functional for camouflage and visually complex, providing great depth and realism for 3D modeling projects. The texture is fully tileable, enabling seamless repetition without visible edges, making it ideal for large surface applications. Its natural color palette and detailed weave texture suit military and outdoor scenes, perfect for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D environments where authenticity and realism are required in textile materials. This texture offers excellent PBR properties for accurate reflectivity and surface detail rendering in physically based rendering workflows.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.