Archviz Cloth Clothes Fabric Knitted Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Knitted Substance Designer — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-knitted-substance-designer-x4
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Knitted Substance Designer texture is a meticulously crafted seamless PBR material that authentically replicates the intricate details of knitted textile surfaces frequently used in high-quality clothing and upholstery fabrics. The base substrate is composed of an organic fiber matrix where fine yarns interlace tightly creating a soft yet structured fabric construction. This knitted formation introduces subtle variations in fiber orientation and porosity which naturally influence light diffusion and shadowing effects significantly enhancing visual realism in any digital environment. The surface finish features a matte appearance with gentle tactile softness accurately reflecting woven fibers dyed with uniform pigment colorants ensuring consistent and rich coloration without oversaturation or uneven patches throughout the fabric.

In terms of material composition this knitted fabric texture captures the essential characteristics of textile fibers and knit patterns in exceptional detail through the PBR channels. The BaseColor (Albedo) map presents the pure fabric color derived from pigment dyes maintaining uniformity and depth across the surface. The Normal map encodes delicate raised knit patterns and fine fiber grain orientation adding tactile surface detail and subtle irregularities typical of real textiles. Roughness values are carefully calibrated to emulate the soft non-reflective nature of fabric with moderate variation to simulate the natural fluffiness and occasional sheen from individual yarn strands. The Metallic map remains at zero reflecting the non-metallic nature of textile fibers while Ambient Occlusion enhances soft shadows created by knit folds and overlapping threads. Height or Displacement maps depict gentle surface undulations and knit loops providing additional dimensionality for parallax and displacement effects in both real-time and offline rendering workflows.

Prepared at resolutions up to 8K this cloth fabric knitted texture is optimized for large-scale tiling without visible seams or color inconsistencies making it an ideal choice for archviz projects and realistic cloth rendering in engines like Unreal Engine Unity or offline software such as Blender. To maximize the material’s realism it is recommended to carefully adjust the UV scale—scaling too small may cause loss of intricate knit details while scaling too large can lead to unnatural repetition. Additionally fine-tuning the roughness parameter to match specific lighting conditions helps balance the fabric’s soft reflectance enhancing the overall believability and versatility of this knitted textile material across diverse scenes and rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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