Hessian Jute Rustic — Rustic Textile Sackcloth Coarse Sack Hessian — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Hessian Jute Rustic — Rustic Textile Sackcloth Coarse Sack Hessian — PBR seamless 3D texture

IDhessian-230-burlap-rough-brown-natural-coarse-sack
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Hessian Jute Rustic texture is a seamless tileable PBR material expertly crafted to replicate the coarse natural fabric of traditional burlap sackcloth. The base substrate consists of densely woven jute fibers organic in origin arranged in a rough irregular grain that conveys an authentic hessian 230 appearance. Its porous surface and weathered rustic finish evoke the tactile feel of aged brown sack fabric commonly used in agricultural and industrial applications. The fabric’s color is dominated by warm earthy brown pigments that enhance its natural look while subtle variations in tone simulate the effects of dirt and wear. The material’s tactile qualities—such as its coarse fibers and the distinctive weave pattern—are captured in the texture’s normal and height maps providing realistic surface depth and displacement for enhanced 3D rendering.

Included PBR channels consist of high-resolution albedo (BaseColor) normal roughness metallic ambient occlusion (AO) and height maps all optimized for physically based rendering workflows. The albedo map accurately represents the fabric’s brown natural coloration without artificial gloss while the roughness map highlights its coarse matte finish by controlling light scattering across the uneven surface. The metallic channel is minimal reflecting the organic non-metallic composition of jute fibers. Ambient occlusion enhances shadow detail within the weave and the height map delivers precise displacement to simulate the fabric’s irregular texture and fiber orientation. Together these maps ensure consistent reliable shading results across modern digital content creation software and game engines such as Blender Unreal Engine and Unity supporting both real-time and offline rendering pipelines.

Available in 4K resolution with an optional 8K upgrade this texture provides balanced detail and performance suitable for high-end visualization and game design projects. It is supplied in versatile file formats including PNG and EXR ensuring compatibility and easy integration. For optimal results users are encouraged to adjust the UV scale to maintain the authentic grain size of the hessian fabric and fine-tune roughness values to achieve the desired level of surface weathering. Utilizing the height map with parallax or displacement shaders will further enhance the tactile realism of the coarse sackcloth making it ideal for rustic textile simulations and natural fabric environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.