Archviz Cloth Clothes Fabric Mesh Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Mesh Substance Designer — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-mesh-substance-designer-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Mesh Substance Designer seamless PBR texture is expertly crafted to meet the rigorous demands of physically based rendering workflows used in architectural visualization game engines and both real-time and offline renderers. The material authentically simulates a natural woven fabric substrate primarily composed of interlaced organic fibers with subtle variations in grain orientation. This intricate fiber mesh creates a finely porous structure that captures the tactile essence of cloth where carefully balanced binders and adhesives hold the weave together providing durability without compromising softness. The surface finish is matte with a lightly brushed effect emphasizing the natural depth and subtle texture of the fabric without any unwanted gloss while muted earth-tone pigments are applied in the BaseColor channel to achieve a consistent neutral color ideal for realistic fabric representation across diverse visualization projects.

Within the PBR texture set every channel is designed to enhance realism and support contemporary rendering pipelines. The BaseColor/Albedo channel accurately portrays the diffuse color of the woven fabric while the Normal map reveals the fine relief of the interlaced fibers and subtle weave patterns. Roughness maps detail nuanced variations in reflectivity ensuring the fabric maintains a natural non-reflective surface under changing lighting conditions. The Ambient Occlusion channel adds depth by simulating shadowing within the fabric’s crevices enhancing the perception of texture complexity. Height and Displacement maps provide fine elevation data that enables convincing parallax effects and tessellation for close-up views showcasing the woven structure’s dimensionality. The Metallic channel remains consistently zero reinforcing the organic non-metallic nature of the cloth. With resolutions up to 8K this texture guarantees crisp high-fidelity detail perfect for large-scale tiling or zoomed-in shots making it fully compatible with leading platforms such as Blender Unreal Engine and Unity.

For optimal results when applying this seamless fabric texture it is recommended to carefully adjust the UV scale to maintain the natural size and proportion of the weave relative to your 3D models preventing distortion and enhancing realism. Additionally fine-tuning the roughness values can help tailor the fabric’s surface finish—from a softly worn appearance to a freshly woven look—further enhancing the tactile authenticity of your material. This meticulously designed cloth fabric texture offers consistent high-quality detail and reliable performance providing a solid foundation for fast look development and realistic surface rendering in any archviz game or visualization environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.