This high resolution wool texture seamless high resolution up to 8k captures the intricate organic composition of natural wool fibers with exceptional detail and clarity. The base substrate is an organic polymer network of intertwined wool fibers, featuring a complex grain orientation that creates subtle directional patterns and soft, tactile surface variations. The fibers are bound together by natural keratin proteins, producing a dense yet breathable fabric structure with moderate porosity. Surface finish appears matte and slightly fuzzy due to the fine fiber ends and natural scales, while colorants are represented by natural pigment distributions in the fibers, resulting in warm, earthy tones with subtle tonal shifts. These material characteristics are faithfully translated into PBR channels: the BaseColor/Albedo shows nuanced color variations and fiber detail; the Normal map captures the soft, raised fiber textures and directional grain; Roughness reflects the wool’s matte, diffuse surface with low gloss; Metallic remains near zero, consistent with organic non-metallic fabric; Ambient Occlusion enhances depth in fiber intersections; and Height/Displacement subtly emphasizes the soft pile height for added realism.
Designed with a seamless tileable pattern, this texture enables flawless repetition over vast surfaces without visible seams or artifacts, making it ideal for applications requiring ultra-realistic fabric textures. Its ultra-high resolution up to 8k ensures crisp detail retention even in close-up 3D previews, supporting detailed look-dev workflows, environment art, architectural visualization, and concept prototyping. Fully compatible with Blender, Unity, and Unreal Engine, the file integrates smoothly into modern pipelines with minimal setup, preserving visual fidelity and performance across platforms. The texture has been optimized to avoid common repetitive artifacts that often affect auto-generated materials, ensuring stability and consistency in every render.
For practical use, adjusting the roughness and normal map intensity to match your specific lighting rig is recommended to maintain the wool’s natural softness and tactile feel within your scene. Additionally, scaling UV coordinates carefully can help maintain realistic fiber density and avoid distortion when applied to large surfaces. This high resolution wool texture seamless high resolution up to 8k offers a reliable, high-quality fabric texture solution that enhances the material authenticity of any 3D project requiring natural wool fabric representation.
The tileable high resolution wool texture seamless high resolution up to 8k provides an AI texture high resolution wool texture seamless high resolution up to 8k that ensures detailed, realistic PBR appearance with consistent material quality.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
