Archviz Cloth Clothes Fabric Substance Designer Textiles — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Substance Designer Textiles — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-substance-designer-textiles
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Substance Designer Textiles seamless PBR texture is thoughtfully crafted to meet the demanding standards of architectural visualization real-time rendering and offline workflows. At its core this fabric simulates a high-quality woven textile substrate composed primarily of natural fibers—such as cotton or linen—intertwined with subtle binder materials that reinforce the fabric’s structural integrity and durability. The textile’s surface showcases a balanced porosity and a finely oriented grain pattern that captures the tactile softness and gentle irregularities typically observed in real clothes fabric. The color palette is achieved through a refined blend of pigments and dyes ensuring consistent natural color distribution across the fabric surface without unwanted shifts or repetitions which is vital for maintaining visual realism in both archviz projects and game engines.*

In terms of physically based rendering channels the BaseColor (Albedo) map accurately reflects the fabric’s nuanced color variations illustrating the dyed textile’s inherent tonal depth. The Normal map faithfully encodes intricate weave patterns and fiber undulations enhancing realistic light interaction and perceived depth on the cloth surface. The Roughness map is carefully calibrated to represent the semi-matte finish typical of natural fabrics exhibiting subtle highlights where fibers catch light without glossy reflections. The Metallic channel is kept entirely black to avoid unintended metallic effects preserving the organic character of the fabric. Ambient Occlusion accentuates the intersections of fibers and minor folds adding visual depth and realism. Height and Displacement maps emphasize the soft relief and subtle surface variations of the textile enabling convincing parallax and bump effects for close-up visualizations further enriching the overall material authenticity.*

Rendered at resolutions up to 8K this fabric texture is fully optimized for seamless use in Blender Unreal Engine and Unity delivering crisp detail and smooth performance across diverse rendering pipelines. For optimal results adjusting the UV scale is recommended to preserve the fabric’s natural proportions and prevent distortion while fine-tuning the roughness parameter allows simulation of different wear states—from freshly woven textiles to gently weathered clothes—enhancing material versatility in architectural and digital textile visualization workflows. This meticulous design ensures the texture integrates naturally into any scene providing a realistic and high-quality cloth fabric appearance tailored specifically for archviz applications.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.